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[#1] Introduce local transform into shapes and colliders#24

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mihaid11 merged 1 commit into
masterfrom
mihai/local_coordinates
Feb 28, 2026
Merged

[#1] Introduce local transform into shapes and colliders#24
mihaid11 merged 1 commit into
masterfrom
mihai/local_coordinates

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Title

[#1] Introduce local transform into shapes and colliders

Description

What changes did you make?
Added local transforms for local rotation and scaling.

Why are these changes needed?
Shapes and colliders didn't have their local space which made global transformations hard to make.

Related Issue:
Fixes #1

Type of Change

  • Bug fix
  • New feature
  • Code Refactor
  • Documentation update

Checklist

  • Self-Review: I checked my own changes for mistakes.
  • Docs: Updated documentation if required.
  • Zero Warnings: Changes don’t introduce new compiler/linter warnings.

Signed-off-by: Mihai Dumitrescu <mihairazvand1@gmail.com>
@mihaid11 mihaid11 merged commit 991cd03 into master Feb 28, 2026
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@mihaid11 mihaid11 deleted the mihai/local_coordinates branch February 28, 2026 21:27
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Refactor Entity/Shape transform system to support local and global coordinates

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