Releases: misospace/windowstead
Releases · misospace/windowstead
Release list
0.0.19
0.0.18
Summary
- Fix startup flow so dock orientation is chosen before a colony is started or loaded.
- Fix the bottom-mode soft lock where menus could be inaccessible.
- Size dock windows to active content instead of reserving full monitor-edge space.
- Center tile grids in both bottom and side dock views.
Testing
- PR #112 passed required CI checks: Headless smoke test, Script test suite, and macOS validation.
0.0.17
What's Changed
- fix readme by @joryirving in #105
- Fix dock layout readability and startup orientation flow by @joryirving in #110
- Verify Godot downloads in CI workflows by @joryirving in #111
Full Changelog: 0.0.16...0.0.17
0.0.16
What's Changed
- sanitize: remove branded game references from AGENTS.md and issue #2 by @itsmiso-ai in #89
- joryirving/windowstead #94: keep controls clickable after hut placement by @itsmiso-ai in #96
- joryirving/windowstead #90: keep side-dock tiles square instead of vertically stretched by @itsmiso-ai in #97
- joryirving/windowstead #91: scale worker sprites proportionally to tile size by @itsmiso-ai in #98
- joryirving/windowstead #92: lock world_panel size in side-dock so grid fills available height by @itsmiso-ai in #99
- joryirving/windowstead #93: separate build menu from main menu by @itsmiso-ai in #100
- joryirving/windowstead #95: fix main menu refresh and close interaction by @itsmiso-ai in #102
- Fix main menu popup presentation by @joryirving in #103
Full Changelog: 0.0.15...0.0.16
0.0.15
What's Changed
- joryirving/windowstead #49: tighten bottom dock padding for better world strip fill by @itsmiso-ai in #57
- joryirving/windowstead #54: fix popup clipping in bottom dock mode by @itsmiso-ai in #55
- joryirving/windowstead #53: fix tiles rendering taller than wide by @itsmiso-ai in #56
- windowstead #41: reposition popup panel after dock side change by @itsmiso-ai in #60
- joryirving/windowstead #50: reduce bottom dock chrome for shallower multitasking footprint by @itsmiso-ai in #58
- windowstead #40: reduce vertical dock width to hug tile column by @itsmiso-ai in #59
- windowstead #61: fix cancel_build_placement clears kind before reading it by @itsmiso-ai in #62
- windowstead: fix ClipChildren parse error in Godot 4 by @itsmiso-ai in #65
- fix: use integer constant for clip_children (Godot 4.2.2 compatibility) by @itsmiso-ai in #69
- joryirving/windowstead #52: span dock across full screen edge instead of floating panel by @itsmiso-ai in #66
- joryirving/windowstead #51: reduce bottom-mode popup size for lighter overlay presence by @itsmiso-ai in #64
- joryirving/windowstead #63: Add CONTRIBUTING.md and docs/ structure by @itsmiso-ai in #68
- windowstead #70: Extract layout math and add dock/regression tests by @itsmiso-ai in #73
- joryirving/windowstead #71: Expand automated CI coverage beyond smoke tests by @itsmiso-ai in #74
- joryirving/windowstead #72: Add E2E gameplay flow tests for core colony interactions by @itsmiso-ai in #75
- joryirving/windowstead #15: Improve dock UI polish for narrow overlay play by @itsmiso-ai in #67
- windowstead #14: Add edge snapping for dock window positioning by @itsmiso-ai in #76
- joryirving/windowstead #16: Add save version migration pipeline (v1→v2) by @itsmiso-ai in #77
- joryirving/windowstead #78: Reapply dock geometry when screen work area changes by @itsmiso-ai in #81
- windowstead #79: Add macOS validation to pull-request CI by @itsmiso-ai in #84
Full Changelog: 0.0.14...0.0.15
0.0.14
What's Changed
- ci(github-action)!: Update action actions/checkout (v4 → v6) by @smurf-bot[bot] in #8
- ci(github-action)!: Update action softprops/action-gh-release (v2 → v3) by @smurf-bot[bot] in #9
- ci(github-action): pin action joryirving/pr-reviewer-action to 3c04f7c by @smurf-bot[bot] in #33
- feat(windowstead): add save version tracking and migration scaffolding by @itsmiso-ai in #28
- feat(windowstead): make bottom dock the primary layout (partial) by @itsmiso-ai in #29
- fix(windowstead): reduce side dock width ratio for ultrawide displays (partial) by @itsmiso-ai in #30
- windowstead #17: add worker sprites to tiles in the world view by @itsmiso-ai in #31
- windowstead #20: repeat-place mode after structure placement by @itsmiso-ai in #32
- windowstead #21: tune HUD label font sizes for bottom anchor mode by @itsmiso-ai in #34
- windowstead #19: add focus mode and zoom controls by @itsmiso-ai in #36
- windowstead #23: make vertical dock a distinct locked-orientation mode by @itsmiso-ai in #43
- windowstead #24: reduce popup size for bottom and side anchors by @itsmiso-ai in #44
- windowstead #39: derive dock size from tile geometry by @joryirving in #48
- windowstead #25: increase strip density across anchor modes by @itsmiso-ai in #45
- windowstead #27: add bottleneck hint when builds are stalled by @itsmiso-ai in #47
- windowstead #26: add ease-out curve to worker movement by @itsmiso-ai in #46
New Contributors
- @joryirving made their first contribution in #48
Full Changelog: 0.0.12...0.0.14
Release 0.0.13
Release 0.0.13 - focus mode, zoom controls, dock improvements, and more