Good suggestion from Discord:
<@243703909166612480> This morning i though about something. Let me tell you and see what you think.
A Tag system for the Locations. Added and removed by the user or AI and interpreted by the AI.
For example:
* Dungeon room 1: `Infested By Skeletons`. `Contains Traps`.
* Kitchen: `In Fire`
This tags can be added or removed by the User anytime. Or added and deleted by the AI when a conversation ends.
This way we can add dynamic things to the Locations that can spice up the scenario.
It may clash with the already existing weather system but this is more local scoped and narrative-oriented.
This could also be extended for the characters like: `Wounded`, `Blinded`, `Broke economy`
Could also be used for filtering in the UI to only show characters or locations with certain tags.
Maybe the concept should be a little more general than "tags", to encompass both the idea of brief tags and also the idea of longer blocks of information.
Good suggestion from Discord:
Could also be used for filtering in the UI to only show characters or locations with certain tags.
Maybe the concept should be a little more general than "tags", to encompass both the idea of brief tags and also the idea of longer blocks of information.