Added event hook system and basic events - #11
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Added an event hooking system with predefined events, useful for people to create mods without having to look at the actual game code or create their own harmony patches.
Will add more events to hook in future if approved
One concern I have with my approach is this will significantly increase the number of patches in the Core/Patches folder. Not sure if you would prefer me to create a subfolder of Patches that the hooks use
May modify the hook system to be more granular in future e.g something like
EventService.Subscribe(HookId.PlayerTookDamage, modes: {"Campaign","EndlessSuperstructure"}, modifiers: {"default", "Ironknuckle"})