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26 changes: 22 additions & 4 deletions src/MagnumPlugins/ObjImporter/CMakeLists.txt
Original file line number Diff line number Diff line change
Expand Up @@ -60,6 +60,9 @@ if(BUILD_STATIC_PIC)
set_target_properties(ObjImporter PROPERTIES POSITION_INDEPENDENT_CODE ON)
endif()
target_link_libraries(ObjImporter Magnum MagnumMeshTools)
if(CORRADE_TARGET_WINDOWS)
target_link_libraries(ObjImporter AnyImageImporter)
endif()

install(FILES ${ObjImporter_HEADERS} DESTINATION ${MAGNUM_PLUGINS_INCLUDE_INSTALL_DIR}/ObjImporter)
install(FILES ${CMAKE_CURRENT_BINARY_DIR}/configure.h DESTINATION ${MAGNUM_PLUGINS_INCLUDE_INSTALL_DIR}/ObjImporter)
Expand All @@ -73,11 +76,26 @@ if(BUILD_PLUGINS_STATIC)
endif()

if(BUILD_TESTS)
add_library(MagnumObjImporterTestLib STATIC
$<TARGET_OBJECTS:ObjImporterObjects>
${PROJECT_SOURCE_DIR}/src/dummy.cpp) # XCode workaround, see file comment for details
# On Win32 we need to avoid dllimporting AnyImageImporter symbols, because
# it would search for the symbols in some DLL even when they were linked
# statically. However it apparently doesn't matter that they were
# dllexported when building the static library. EH. And because the
# -DObjImporterObjects_EXPORTS is no longer set in this case, we need
# to avoid dllimporting ObjImporter symbols as well.
if(CORRADE_TARGET_WINDOWS)
add_library(MagnumObjImporterTestLib STATIC
${ObjImporter_SRCS}
${ObjImporter_HEADERS})
target_compile_definitions(MagnumObjImporterTestLib PRIVATE
"MAGNUM_ANYIMAGEIMPORTER_BUILD_STATIC"
"MAGNUM_OBJIMPORTER_BUILD_STATIC")
else()
add_library(MagnumObjImporterTestLib STATIC
$<TARGET_OBJECTS:ObjImporterObjects>
${PROJECT_SOURCE_DIR}/src/dummy.cpp) # XCode workaround, see file comment for details
endif()
set_target_properties(MagnumObjImporterTestLib PROPERTIES FOLDER "MagnumPlugins/ObjImporter")
target_link_libraries(MagnumObjImporterTestLib Magnum MagnumMeshTools)
target_link_libraries(MagnumObjImporterTestLib Magnum MagnumMeshTools MagnumAnyImageImporterTestLib)

add_subdirectory(Test)
endif()
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