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mpetrovic edited this page May 19, 2011 · 3 revisions

Component

Upgrades for equipment or songs. Contains methods for slotting into gear or songs. Also contains any effect that doesn't go in a Stat object.

Properties:

  • effect_type -- 'none' if it's just a Stat object merge
  • effect_value
Methods:
  • socket(item, slot) -- puts the item in the specified slot, removing the existing one if it exists. remove item quantity by 1
Song Upgrades:
  • Red (7)
    • Song Damage Up
    • Song Critical Rate Up
    • Song Hits Up
    • Poison Weapon
    • Curse Weapon
    • Snare Weapon
    • Rage Increase Up
  • Blue (7)
    • Song Healing Up
    • Healing Rate Increase
    • Revive
    • Cure All
    • Resist Debuff
    • Healing Crit Up
    • Elemental Resistance Up
  • Purple (7)
    • Vanguard Attack Up
    • Vanguard Defense Up
    • Vanguard Critical Rate Up
    • Vanguard Attack Hits Up
    • Burst Rate Up
    • Reverb Up
    • MD Resist Up
Vanguard Upgrades:
  • Attack Hits Up
  • Damage Increase
  • Defense Increase
  • Guard Range Up
  • Harmonics Up
  • Fire Attack
  • Ice Attack
  • Wind Attack
  • Lightning Attack
  • Burst Bonus Up
  • Resist Incap
  • Money Up
  • Droprate Increase
  • Damage Range -- increase diff between min/max
  • Delay Enemy
  • Delay Reduce
  • Willpower -- stronger with less HO
  • Berserker -- convert def to atk

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