These inserts are designed to have no lid lift. If possible, all expansions should also be included in the main box.
The games are usually stored vertically and the content should stay in place even when the box is moved, transported or turned over to read the back.
The games should be easy to setup and where possible, the inserts should be reusable as component trays during play. Just lift them out of the box and put them on the table and go.
Generated stl-files are located in the stl subfolder.
Using a modified https://github.com/beavisCZ/BoardGameSystem as lib to generate component boxes for inserts.
Insert for Black Orchestra.
Build STLs with script
cd Black_Orchestra
./buildAll.sh
Insert for Calico
Build STLs with script
cd Calico
./buildAll.sh
Insert for Carson City Big Box
Build STLs with script
cd Carson_City
./buildAll.sh
Insert for Council of 4
Build STLs with script
cd Council_of_4
./buildAll.sh
Insert for Keyflower
Build STLs with script
cd Keyflower
./buildAll.sh
Insert for Mombasa
Build STLs with script
cd Mombasa
./buildAll.sh
Insert for Quadropolis
Build STLs with script
cd Quadropolis
./buildAll.sh
Insert for Ra
Build STLs with script
cd Ra
./buildAll.sh
Use this for bidding tiles https://makerworld.com/en/models/977192-ra-the-boardgame-2023-ed-box-organiser
Insert for Red Cathedral
Build STLs with script
cd Red_Cathedral
./buildAll.sh
Insert for Scythe.
Build STLs with script
cd Scythe
./buildAll.sh
Insert for Tekhenu.
Build STLs with script
cd Tekhenu
./buildAll.sh
Insert for Teotihucan.
Build STLs with script
cd Teotihuacan
./buildAll.sh
Modules for designing board game inserts. Based on https://github.com/beavisCZ/BoardGameSystem.
A box for cards with a cutout at the end.
cardBox(size=[90,50,25], corner=3, containers=3, cutoutWidth=12);
Smoother edges for cutouts.
cutoutFiller(cutoutWidth=20, corner=3, cutoutHeight=20, wallThickness=1.2);
A diver with cutout for cardboxes.
dividerCutout(size=[80,60,1.2], corner=10, cutoutWidth=25, cutoutDepth=40);
straightDivider(size=[92,68,1.4], corner=3, txtLabel="Divider", txtSize=8, txtFont="Arial")
tokenBox(size=[100,50,20], hexBottom=0, corner=3, containersX=1, containersY=1, wallThickness=1.2);
















