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mods: align frame blending with Ape Escape - #35

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codex/tomba1-frame-blending-known-fmv-issue
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mods: align frame blending with Ape Escape#35
mstan wants to merge 1 commit into
masterfrom
codex/tomba1-frame-blending-known-fmv-issue

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@mstan

@mstan mstan commented Aug 28, 2026

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Summary

  • Update Tomba's default-off frame interpolation package to the Ape Escape-style temporal frame blending flow.
  • Register trusted per-rate plugins for 60/120/144/165/display-refresh presentation.
  • Enable the motion-adaptive blend mode before activating frame interpolation.
  • Stage Tomba's preloaded mod catalog and plugin sources for the PGXP target when that target exists.

Known issue

User QA found gameplay feels fine, but FMVs run a little fast while Temporal Frame Blending is enabled. Treat this PR as follow-up material, not merge-ready, until we add FMV-specific gating or explicitly accept the experimental FMV behavior.

Validation

  • Configured a clean worktree from current origin/master with -DPSXRECOMP_ALLOW_NO_BIOS=ON.
  • Built psx-runtime successfully.
  • Confirmed the frame-interpolation package manifest stages into build-frameblend-pr/mods/packages/tomba.enhancement.frame-interpolation/1.0.0/manifest.toml.
  • psx-runtime-pgxp was not available in this clean setup-host config because generated game/BIOs code was absent.

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