Fix MPH briefing adaptive widescreen - #15
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Fixes the Metroid Prime Hunters mission briefing/text-scroll being incorrectly treated as an adaptive widescreen gameplay scene.
The MPH frontend can transition into a display configuration that satisfies the generic adaptive compositor's supported-scene checks during the briefing. This causes the full-screen briefing artwork and HUD/OBJ elements to be remapped across the widened output.
This adds an AMHE0-specific briefing scene predicate and routes that scene through the existing centered-native fallback while leaving normal adaptive gameplay unchanged.
The predicate is gated by:
It is latched at the existing frame boundary before presentation.
Also updates the focused GPU2D test harness for the new title-policy dependency.
Validation:
Fixes mstan/MetroidPrimeHuntersRecomp#29