Demosaicing algorithms for Bayer, Quad Bayer, and X-Trans CFA sensors. Pure Rust, no_std compatible. Not blazingly fast, just moderately. Use at your own pace.
| Algorithm | Bayer | Quad Bayer | X-Trans | Quality | Speed |
|---|---|---|---|---|---|
| Bilinear | x | x | x | Low | Fastest |
| MHC | x | Medium | Fast | ||
| PPG | x | Medium-high | Medium | ||
| VNG | x | Medium-high | Medium | ||
| AHD | x | High | Slow | ||
| Quad-PPG | x | Medium-high | Medium | ||
| Markesteijn (1-pass) | x | Medium-high | Medium | ||
| Markesteijn (3-pass) | x | High | Slow | ||
| DHT | x | Medium-high | Medium |
Quad Bayer sensors also support two additional processing strategies:
| Strategy | Output resolution | Description |
|---|---|---|
| Binning + Bayer | Half (W/2 x H/2) | Average 2x2 same-color blocks, then apply any Bayer algorithm |
| Remosaic + Bayer | Full (W x H) | Convert to standard Bayer, then apply any Bayer algorithm |
use demosaic::{demosaic, Algorithm, CfaPattern};
let width = 4032;
let height = 3024;
let cfa = CfaPattern::bayer_rggb();
let input: Vec<f32> = load_raw_sensor_data(); // single-channel, row-major
let mut output = vec![0.0f32; 3 * width * height];
demosaic(&input, width, height, &cfa, Algorithm::Ppg, &mut output).unwrap();
// output is planar CHW: [R plane (w*h), G plane (w*h), B plane (w*h)]For interleaved RGB output ([R,G,B, R,G,B, ...]), use demosaic_interleaved:
use demosaic::demosaic_interleaved;
demosaic_interleaved(&input, width, height, &cfa, Algorithm::Ppg, &mut output).unwrap();
// output is interleaved HWC: [R,G,B, R,G,B, ...]Standalone conversion utilities are also available: planar_to_interleaved and interleaved_to_planar.
Input and output are f32 slices. The crate does not handle raw file parsing or color
space conversion.
// Bayer (2x2)
let cfa = CfaPattern::bayer_rggb(); // also bayer_bggr, bayer_grbg, bayer_gbrg
// Quad Bayer (4x4)
let cfa = CfaPattern::quad_bayer_rggb(); // also quad_bayer_bggr, quad_bayer_grbg, quad_bayer_gbrg
// X-Trans (6x6)
let cfa = CfaPattern::xtrans_default(); // standard Fujifilm ILC pattern
let cfa = CfaPattern::xtrans(pattern); // custom 6x6 pattern
// Shift for top-left crop offset
let cfa = CfaPattern::bayer_rggb().shift(dy, dx);Quad Bayer sensors (Sony IMX586, Samsung ISOCELL GN1, etc.) use a 4x4 repeating pattern where each standard Bayer pixel is replaced by a 2x2 same-color block:
R R G G
R R G G
G G B B
G G B B
There are four ways to process Quad Bayer data, depending on your quality/resolution needs:
Direct demosaic (full resolution):
use demosaic::{demosaic, Algorithm, CfaPattern};
let cfa = CfaPattern::quad_bayer_rggb();
let mut output = vec![0.0f32; 3 * width * height];
// Bilinear (fast, low quality)
demosaic(&input, width, height, &cfa, Algorithm::Bilinear, &mut output).unwrap();
// Quad-PPG (gradient-based, higher quality)
demosaic(&input, width, height, &cfa, Algorithm::QuadPpg, &mut output).unwrap();Binning (half resolution, best SNR):
use demosaic::{demosaic_quad_binned, BayerAlgorithm, CfaPattern};
let cfa = CfaPattern::quad_bayer_rggb();
let (ow, oh) = (width / 2, height / 2);
let mut output = vec![0.0f32; 3 * ow * oh];
demosaic_quad_binned(&input, width, height, &cfa, BayerAlgorithm::Ppg, &mut output).unwrap();Remosaic (full resolution, leverages all existing Bayer algorithms):
use demosaic::{demosaic, remosaic, Algorithm, CfaPattern};
let cfa = CfaPattern::quad_bayer_rggb();
let bayer_cfa = cfa.quad_to_bayer().unwrap();
// Step 1: convert Quad Bayer to standard Bayer
let mut bayer_data = vec![0.0f32; width * height];
remosaic(&input, width, height, &cfa, &mut bayer_data).unwrap();
// Step 2: demosaic with any Bayer algorithm
let mut output = vec![0.0f32; 3 * width * height];
demosaic(&bayer_data, width, height, &bayer_cfa, Algorithm::Ahd, &mut output).unwrap();| Feature | Default | Description |
|---|---|---|
std |
Yes | Implements std::error::Error for DemosaicError |
Disable default features for no_std (requires alloc):
[dependencies]
demosaic = { version = "0.1", default-features = false }MIT OR Apache-2.0