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nikki93 edited this page Sep 13, 2010 · 1 revision

A Trigger GameObject is an invisible object, with a shape. It is physical (ie. collision events are fired), but there is no physical response to the collision (the Player can ‘pass through’). If you want something to happen when the Player enters a particular area, then you can put a Trigger object there and write a script implementing the ‘collide():’ event. Hence the name, ‘Trigger’. The Trigger is a brush, so you can create a shape for each Trigger.

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