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12 changes: 11 additions & 1 deletion engine/move.go
Original file line number Diff line number Diff line change
Expand Up @@ -5,8 +5,9 @@ package engine
6-11: to square
12-13: promotion piece (knight, bishop, rook, queen)
14-15: castling (01), en passant (10), promotion (11)
16+: move score
*/
type Move uint16
type Move uint32

const (
NoneFlag = iota << 14
Expand Down Expand Up @@ -79,6 +80,15 @@ func (m Move) Type() int {
return int(m & PromotionFlag)
}

func (m Move) Score() int {
return int(m&0xffff0000) >> 16
}

func (m *Move) GiveScore(score int) {
*m &= 0xffff
*m |= Move(score << 16)
}

func (m Move) ToString() string {
if m.IsPromotion() {
return m.From().ToString() + m.To().ToString() + string(PieceToChar[m.Promotion()])
Expand Down
20 changes: 20 additions & 0 deletions engine/move_test.go
Original file line number Diff line number Diff line change
@@ -0,0 +1,20 @@
package engine_test

import (
"silverfish/engine"
"testing"
)

// rn2kb1r/pp3ppp/2p1pn2/3p3b/8/1P1P1NPP/PBPqPPB1/RN2K2R w KQkq - 0 9

func TestGiveScore(t *testing.T) {
move1 := engine.NewMoveFromStr("g2d2")
move2 := move1
move2.GiveScore(100)
if move2.Score() != 100 {
t.Errorf(`TestGiveScore: "Score": expected %d, got %d`, 100, move2.Score())
}
if move1.To() != move2.To() {
t.Errorf(`TestGiveScore: "To": expected %d, got %d`, move1.To(), move2.To())
}
}
48 changes: 46 additions & 2 deletions engine/search.go
Original file line number Diff line number Diff line change
Expand Up @@ -28,6 +28,47 @@ func TimeLimit(pos *Position, command *UciGoMessage) time.Duration {
return min(MaxMovetime, time.Duration(ourTime/int32(estimatedMovesLeft)+ourInc/4))
}

var MvvLva = [7][7]int{
{0, 0, 0, 0, 0, 0, 0}, // victim K, attacker K, Q, R, B, N, P, None
{50, 51, 52, 53, 54, 55, 0}, // victim Q, attacker K, Q, R, B, N, P, None
{40, 41, 42, 43, 44, 45, 0}, // victim R, attacker K, Q, R, B, N, P, None
{30, 31, 32, 33, 34, 35, 0}, // victim B, attacker K, Q, R, B, N, P, None
{20, 21, 22, 23, 24, 25, 0}, // victim N, attacker K, Q, R, B, N, P, None
{10, 11, 12, 13, 14, 15, 0}, // victim P, attacker K, Q, R, B, N, P, None
{0, 0, 0, 0, 0, 0, 0}, // victim None, attacker K, Q, R, B, N, P, None
}

func ScoreMoves(pos *Position, moveList *MoveList) {
for i := 0; i < int(moveList.Count); i++ {
move := &moveList.Moves[i]
_, victim := pos.GetSquare(move.From())
_, attacker := pos.GetSquare(move.To())
value := MvvLva[victim][attacker]
move.GiveScore(value)
}
}

// swap the highest score move to the front, leaving everything else untouched
func OrderMoves(pos *Position, moveList *MoveList) {
if moveList.Count <= 1 {
return
}

bestIdx := 0
bestScore := moveList.Moves[0].Score()

for j := 1; j < int(moveList.Count); j++ {
if moveList.Moves[j].Score() > bestScore {
bestIdx = j
bestScore = moveList.Moves[j].Score()
}
}

if bestIdx != 0 {
moveList.Moves[0], moveList.Moves[bestIdx] = moveList.Moves[bestIdx], moveList.Moves[0]
}
}

// based on negamax (flip sign), each player maximizes their own score
// alpha: best score guaranteed for max-player. can prune branches that give less than this
// beta: upper limit that min-player will tolerate. min-player will prune lines exceeding this
Expand All @@ -40,11 +81,9 @@ func Search(pos *Position, maxDepth int, timeLimit time.Duration) (int32, Move)
bestScore := -Infinity

moveList := GenMoves(pos, BB_Full)

nodes := 0

for depth := 1; depth <= maxDepth; depth++ {

alpha := -Infinity
beta := Infinity

Expand Down Expand Up @@ -115,6 +154,9 @@ func Quiescence(pos *Position, alpha, beta int32, nodes *int, startTime *time.Ti
moveList = GenMoves(pos, pos.Sides[pos.Turn^1]) // only captures
}

ScoreMoves(pos, &moveList)
OrderMoves(pos, &moveList)

for i := uint8(0); i < moveList.Count; i++ {
move := moveList.Moves[i]
if !pos.MoveIsLegal(move) {
Expand All @@ -140,6 +182,8 @@ func Quiescence(pos *Position, alpha, beta int32, nodes *int, startTime *time.Ti

func alphaBetaInner(pos *Position, alpha, beta int32, depth int, nodes *int, startTime *time.Time, timeLimit *time.Duration) int32 {
moveList := GenMoves(pos, BB_Full)
ScoreMoves(pos, &moveList)
OrderMoves(pos, &moveList)

if moveList.Count == 0 {
if pos.Checkers(pos.Turn) != 0 {
Expand Down
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