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[Bug]: Distant Horizons + Oculus incompatibility #4
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1.20.1Issues associated with 1.20.1Issues associated with 1.20.11.21.1Issues associated with 1.21.1Issues associated with 1.21.1bugSomething isn't workingSomething isn't workingcompatibilityIssues related to compatibility with other modsIssues related to compatibility with other mods
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1.20.1Issues associated with 1.20.1Issues associated with 1.20.11.21.1Issues associated with 1.21.1Issues associated with 1.21.1bugSomething isn't workingSomething isn't workingcompatibilityIssues related to compatibility with other modsIssues related to compatibility with other mods
Guidelines
Minecraft Version
1.20.1
Mod Version
0.6.3
Mod Loader
Forge
Mod Loader Version
47.3.1
Graphics Card
NVIDIA GeForce RTX 4080
Drivers Version
560.70
Describe the Bug
So, the Distant Horizons LOD layers are rendering on top of the Simple Clouds layers, thus making some textures transparent or not rendering entirely, occurs the same with the thunders when they are outside of normal/vanilla render distance.
Another thing but this is probably related to my current shaders, clouds do not cast a shadow on the map, it's always at full brigtness during daylight.
Steps to Reproduce
Crash Reports/Logs
(Don't think a latest.log is necessary here, but if required let me know)
Screenhots
Mod List
biome_replacer-1.2-forge.jar
DistantHorizons-2.1.2-a-1.20.1-forge-fabric.jar
embeddium-0.3.21+mc1.20.1.jar
ImmersiveRailroading-1.20.1-forge-1.10.0-42c93ca.jar
jei-1.20.1-forge-15.12.2.51.jar
LittleTiles_BETA_v1.6.0-pre110_mc1.20.1.jar
LittleTilesImportOld_FORGE_v1.0.3_mc1.20.1.jar
oculus-mc1.20.1-1.7.0.jar
packetfixer-forge-1.4.2-1.19-to-1.20.1.jar
reterraforged-0.0.6-forge-1.20.1.jar
simpleclouds-0.6.3+1.20.1-forge-all.jar
TrackAPI-1.20.1-forge-1.2.jar
UniversalModCore-1.20.1-forge-1.1.4-756b1ba.jar
WWOO-FABRIC+FORGE+QUILT-2.0.0.jar
Chunky-1.3.146.jar
CreativeCore_FORGE_v2.11.32_mc1.20.1.jar