Bump retina-simulation: dark aircraft no longer pushed as ADS-B - #257
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Picks up offworldlabs/retina-simulation#11 (build_adsb_push_payload): _push_adsb_live now skips aircraft with no transponder hex instead of substituting the internal object id. Server-side, the ingest guard from #252 already rejects those pushes; this stops them at the source, and the sim_adsb_push_rejected_hex counter should return to zero on fleets built from this pointer. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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Summary
Advances the
libs/retina-simulationsubmodule pointer from 7c5f6f1 to 97d0753, picking up offworldlabs/retina-simulation#11 —_push_adsb_liveno longer pushes dark aircraft under their internal object ids.Changes
libs/retina-simulation: 7c5f6f1 → 97d0753 (retina-simulation main, merge of fix: fast archive listing — early-exit dir traversal instead of full rglob over 210k files #11). Pointer-only change.Test coverage
tests/test_adsb_push_payload.py), green on its main.obj-*hex returns{"rejected_hex": 1}and the dark lane mintsmn-dark-*keys again.Review notes
sim_adsb_push_rejected_hexcounter should sit at zero.🤖 Generated with Claude Code