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Nevma Reborn — 2D Platformer (Godot 4)

A mining-cave platformer built with Godot 4. Ship web on itch.io first, then Android.

The old LibGDX Java prototype lives in legacy-java/ for reference.


Quick start (desktop dev)

  1. Install Godot 4.3+ (use the .NET-free standard build).
  2. Open Godot → Import → select this folder (project.godot).
  3. Press F5 (Play) to run Level 1 — Mining Cave.

Controls

Action Keys
Move Arrow keys or A / D
Jump Space, W, or Up (double jump enabled)
Goal Reach the golden EXIT on the top platform

On web, on-screen buttons appear automatically.


What's in Level 1

  • Walk + double jump with gravity
  • Four platforms (ground → top)
  • Fall respawn
  • Win screen when you touch the exit
  • Touch controls for browser / mobile

Placeholders are colored shapes — drop your PNGs into art/ when ready.


Export to itch.io (web)

  1. In Godot: Project → Export…
  2. Add preset: Web
  3. Export project → choose a folder (e.g. export/web/)
  4. On itch.io: New project → Kind: HTML
  5. Upload the export folder as a zip
  6. Check This file will be played in the browser
  7. Set viewport to 800×480 (matches project settings)

Test in Chrome/Firefox before publishing.


Export to Android (later)

  1. Install Android build template: Project → Install Android Build Template…
  2. Install JDK 17 + Android SDK (Godot docs: Exporting for Android)
  3. Add preset: Android, configure keystore for release builds
  4. Export APK or AAB → Google Play or itch.io Android download

Reuse the same touch UI from the web build.


Project layout

project.godot          # Godot project root
scenes/
  main/mining_cave.tscn   # Level 1
  player/player.tscn
  ui/
scripts/
  player/player.gd
  world/exit_area.gd
  ui/
art/                   # Your sprites & backgrounds
legacy-java/           # Old LibGDX prototype

Roadmap

  • Godot project + playable Level 1 prototype
  • Import real character / cave art
  • Tilemap-based level design
  • itch.io web release
  • Android export
  • Enemies, drill attack, more levels

Developer

Panagiotis Zois

About

Early-stage 2D platformer prototype built in Java using LibGDX, focused on OOP architecture, movement mechanics, and game state logic.

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