Transport strange and unfamiliar characters between floors as an elevator operator.
This file will be packaged with every copy of the game, located in the same folder as the "DeepSpaceBellhop.dll" file.
Mouse controls are supported for every action besides moving the elevator. The mouse cursor will change shape depending on context to communicate what action Left Click will do.
The Elevator movement inputs can be held down to move several floors consecutively.
Pause: C | Escape
Go Back: X | Escape
Confirm / Fast-Forward Dialog: Z | Space | Enter | Left Click (mouse)
Move Elevator up: Up | W
Move Elevator down: Down | S
Open Phone screen / Close Tickets screen: Right | D
Open Tickets screen / Close Phone screen: Left | A
(Phone screen) Scroll up: Up | W | Scroll Wheel Up (mouse)
(Phone screen) Scroll down: Down | S | Scroll Wheel Down (mouse)
(Settings screen) Cycle settings tab down: E | ]
(Settings screen) Cycle settings tab up: Q | [
Pause: Start
Go Back: Face Button East (xbox: B, dualshock: Circle)
Confirm / Fast-Forward Dialog: Face Button South (xbox: A, dualshock: X)
Move Elevator up: Left Stick Up | DPad Up
Move Elevator down: Left Stick Down | DPad Down
Open Phone screen / Close Tickets screen: DPad Right
Open Tickets screen / Close Phone screen: DPad Left
(Phone screen) Scroll up: DPad Up | Left Stick Up
(Phone screen) Scroll down: DPad Down | Left Stick Down
(Settings screen) Cycle settings tab down: Right Shoulder Button (xbox: RB, dualshock: R1)
(Settings screen) Cycle settings tab up: Left Shoulder Button (xbox: LB, dualshock: L1)
When compiled in DEBUG mode, additional keyboard-exclusive controls are available:
(note: official releases of the game will not be compiled with DEBUG enabled, so you will not be able to access these functions on those builds)
Toggle the debug gui: F3
Advance to next day: Y
Prevent additional characters from spawning (and promptly enter closing time): T
All source code and localizations, unless otherwise specified in this README or inline, is licensed under the MIT license.
Graphical assets (excluding fonts) and audio are licensed under the CC BY-SA 4.0 license.
Runtime: .NET 8.0, x64 only
Audio Engine: FMOD Studio by Firelight Technologies Pty Ltd.
Uses a fork of FmodForFoxes to interface with FMOD: PixelDough/FmodForFoxes (license)
Steam integration: Steamworks SDK v157
Uses a fork of Facepunch.Steamworks to interface with Steamworks SDK: parallas/Facepunch.Steamworks (license)
Uses a fork (of a fork) of the Coroutines system that was initially created by ChevyRay: parallas/Coroutines. Detailed attribution is embedded in the file: /Engine/Coroutines.cs.