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Fix world placement and proportions; the cast appears in the world - #4
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…ed art; the cast appears - Train art keeps its 10:1 proportions (was stretched 1.5x tall and covered the station); the foreground pole is no longer squashed. - Lamp glow centred on the painted lamp heads (y 50 -> 97), smaller and softer (five steps instead of three hard rings); lamp 1 no longer hides behind the tower clock. - Ballast under the rails fills the ground between station and platform: no sky below the platform during the arrival. - Station raised so the booking-hall windows show above the train; the waiting-room clock sits on the painted window clock, behind the train. - Notice pinned under the tower clock; clock focus hugs the dial; departure board hangs between lamps; carriage plan on the carriage side. - Corridor: seat seven stands on the floor with the ledger on it and the watch beneath; seat eight's card is on the wall beside Voss. - The cast: Ned Hollis on the platform, Inspector Voss in the corridor, Tom Ashby in the signal box; Grace rescaled to the train; interiors use a closer, larger scale. - Clue close-ups of the clocks now show their hands (11:59, 11:53, 11:47). - Tooling: apps/server/scripts/dump-world.ts + apps/tv/scripts/art/preview.py render any set offline with object boxes and light centres. Root 244 green, TV 80/80, build OK, full room game on the VVD.
- Corridor: no pasted seat or floating card. Ledger, watch, seat card and brake are focus spots over the painted rail ledge, runner, door plate and brake. Voss stands down the corridor in the painting's perspective. - Signal box: focus spots over the painted lever frame and lamp-room door (the pasted copies are gone); Ashby stands on the boards by the door. - Platform and tracks continue west, so the camera following the arriving train never shows sky under the platform. - Painted train: the old door-glow rectangle is gone. Cast on the platform scaled to the train. - Speech bubble sits above the world's action bar and stays readable longer (7–18 s).
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Fixes the issues found reviewing the Day 4 screenshots: stretched train, misplaced lamp glows, clocks showing through the train, sky under the platform, floating corridor props, clock close-ups without hands, and adds Voss, Hollis and Ashby to the world. See the commit message for detail. Checks: root 244, TV 80/80, build, full VVD playthrough.