Meant to be extremely portable, so it can be
ported to nearly any platform with little effort.
void pt_pixel(int x, int y, int col) {
CNFGColor(col);
CNFGTackPixel(x, y);
}
uint32_t pt_colors[5] = {
0xc4c4c400, // background color
0xff110000,
0x0026ff00,
0xffe60000,
0xcc42eb00,
};
Handle an input once. Will perform logic.
Render game, do no logic. Adjust pt_pixel to your liking.
Perform gravity operation. See PtShift for return codes.