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Trigger
Triggers, formerly known as doors, are objects that exist on an 8x8px grid and allow you to create interactions when the player steps on them and/or checks them, such as doors, stairs, ladders, and signs. You can add new triggers by right-clicking and selecting "New trigger".
Optionally executes a script and then warps the player somewhere else. Can be "locked" with a flag. If you need to make a door that runs a script but doesn't move the player anywhere, set its destination to be immediately below itself. For information on warp styles, see Warp & TP.
When the player steps on these, they'll begin moving in the specified direction until they hit another escalator trigger. The terminus should have its direction set to "Nowhere".
If your map has a ladder, stack these vertically on the left side of the ladder.
These can be checked. Often used to make signs and stuff.
Like an object, but you use "Talk to" instead of checking them. Very situational, because usually an NPC is what you'll talk to instead.
Works exactly like ladder, but for rope climbing animations.
Works exactly like escalator, but the player must walk up or down manually. Also, they're not usually one-way, unlike escalators.
Will set a flag when walked on and can also trigger a script.
Tip
- Some trigger types require certain collision flags, or they won't work. EBME will notify you if they aren't placed on the correct collision and provide a button to quickly fix the problem.
- You can set a door's destination by clicking on the map when you use the "Set destination" button. You can also jump to it.
- When you right-click, you can quickly add a generic trigger, rope, or ladder by pressing T, L, and R respectively.

- Overworld Sprites
- Battle Backgrounds
- Battle Sprites
- Title Screen
- Window Graphics
- Logos
- Fonts
- Layer 3 Animations
- Swirls
Door
Escalator
Ladder
Object
Person
Rope
Stairway
Switch