If I choose the object type when generating collision mesh - It'd be great if there was some type of artificial ground plane generated. Right now, I can't really use walk mode next to a car type object because I would fall off the ground pretty quickly if the splat is cropped close to the car.

If I choose the
objecttype when generating collision mesh - It'd be great if there was some type of artificial ground plane generated. Right now, I can't really use walk mode next to a car type object because I would fall off the ground pretty quickly if the splat is cropped close to the car.