Set any configuration of springs, particles, pendulums and waves on a 2D plane and see how it evolves.
Describa cualquier configuracion de resortes, particulas, pendulos y ondas/sogas en 2D para ver como evoluciona.
Pygame and Numpy required
Notes: Evolution speed is calculated as fps / 60, with 60 frames being used as a real simulation second. Tension within masses of a string is not allowed to exceed its mass * 3000 since numpy breaks for some reason.
Backspace deletes current configuration