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PyPacman

PyPacman is a Pacman game made in Python 2.7. In the game, the AI controls both the Pacman and the ghosts. The project was made for the University of Oulu course 521495A.

The project consists of two parts:

  1. Pacman search, where the Pacman tries to escape a maze.
  2. Standard Pacman, where the Pacman tries to achieve the highest possible score by eating the fruits while avoiding getting eaten by the ghosts

Getting started

Instructions for getting started.

Prerequisites

If you wish to just play the game, there are no prerequisites.

The code is written in Python 2.7.

Running the tests

Currently, PyPacman has no tests.

Running the program

To run the program, simply execute the PyPacman.exe.

Built with

Authors

  • Petteri Salonurmi - Connecting the dots - Kiree
  • Mikko Pulli - pohmelo

License

This project is licensed under the MIT License - see the LICENSE file for details

Acknowledgments

About

University of Oulu's A.I. course's projects one and two. Material originally offered by UC Berkeley. This was done as a group of three. We implemented DFS, BFS, UCS and A* search for project one. And for project two Reflex, Minimax, Alpha-Beta Pruning and Expectimax agents.

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