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ConfigureWorldsConnectionTelnet

talvo edited this page Aug 25, 2015 · 2 revisions

Configure World → Connection → Telnet

The Telnet page of the Connection World Configuration can be used to alter the telnet negotiation performed when connected to a MU*, or to disable it entirely, if the MU* does not perform telnet negotiation.

  • Attempt Telnet Negotiation?: Controls whether telnet negotiation is attempted. Highly recommended for any games which support it.
  • Starting Encoding: The encoding to use for the connection. The default is iso8859-1 - this is probably correct for most games, though some may use ascii or unicode/utf-8, and games in other languages may use something else.
  • Negotiate Encoding?: If the MU* supports negotiating encoding via telnet, should we do so? Generally a good idea to leave this enabled, although not many MU* servers support this (MUX being a notable exception). (Telnet protocol 42)
  • Negotiate SSL?: Not currently supported.
  • Negotiate NAWS?: Should Potato tell the MU* the window size? Some games alter their output to make best use of the available screenwidth. (Telnet protocol 31)
  • Use NOP Keepalive?: Should Potato regularly send a Telnet NOP to the MU* to act as a Keepalive? Useful for routers that kill connections with no regular activity.
  • Handle GA/EOR Prompts?: Should Potato use the telnet GOAHEAD/EOR characters for displaying MUD-style Prompts?
  • Persist Prompts?: When enabled, prompts will remain until cleared, either by the MU* or by the user. When disabled, the prompt is removed/reset as soon as a new line of text is received.
  • Ignore NL after Prompts?: If displaying prompts, should a newline immediately after the prompt GOAHEAD be ignored? Use this if you get a blank line in the output window every time your prompt is changed.
  • Send Client Info? Should Potato identify itself? (Telnet protocol 24)
  • Send Client Name As: If Potato has been told to identify itself as, how should it do so? Defaults to "Potato".

https://github.com/talvo/potato/wiki/ConfigureWorldsConnectionTelnet.gif

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