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docs(animation): every pose comes off the idle, and the record follows it - #84
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…s it A new pose is made with `character state` from the idle state's id rather than from the base character's. A state is a character with its own id, so it is a valid source, and the palette carries from whatever it was made from — which is the point: one ancestor for every pose is what makes two of them match when they play in sequence. A pose off the base and the next off a state is two ancestors and two slightly different characters, invisible on one sheet and obvious in motion, each one a Pro call that cannot be undone. The plan said nothing in the tool had to change. That was wrong, and the review found it: a state whose source is another state resolved to no character and fell into `loose`, so `poses_of`, `check_pose_belongs`, `inspect` and `character check` stopped seeing every pose after the idle. The guardrails went quiet on exactly the workflow this documents. Reproduced first — `owner_of` answering `None` for the chained pose — then fixed: the source chain is walked to the character at its root and the state is filed there, computed before anything is attached so it does not depend on the order runs are read in, and a cycle stops rather than being followed. `of` still names what the state was actually made from. Where it is filed is the character all of it descends from. plans/every-pose-comes-off-the-idle.md; specs/asset-workspace R7.6. Verified with scc validate --checks --pr: 1825 passed, 58 skipped, coverage 95.34%, ruff check and format clean, artifacts clean.
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