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Also try using stallguard in homing sequence.
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@awigen I think for future improvements it must be able to adjust speed, or interrupt the planned motion. I also implemented accelerated movements, but with my own state machine, as you can review here in my Greets, Karl |
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Thank you for your work. We will test it now. |
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This is a proof of concept using AccelStepper for all moves.
There is also a new homing sequence using stallguard which works most of the time but could use some tweaking.
Using AccelStepper to handle acceleration / deceleration greatly simplifies a lot of the code.