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Stardust-Celeste is a 2D and 3D Game Engine designed and specialized around being cross-platform, scalable, and simple to use. Stardust-Celeste is distributed in three main forms:

  • A C++ API for working at a lower level on a given platform
  • A Lua Scripting API for working on quick prototyping code across platforms
  • A High Level Editor for productive development that is platform independent

Work In Progress

This project is currently in development.

Current Modules Until Intial V0.6 Release:

  • Graphics Base
  • Input / Game Utils
  • Graphics 2D
  • Graphics Intermediate Layer
  • Audio Core
  • Mathematics Library
  • Vulkan
  • Scripting System
  • Model loading

v0.7 Release:

  • Scene Manager
  • Graphics 3D
  • DX 11

Projects Using Stardust-Celeste

License

Stardust-Celeste is licensed under The Apache License 2.0 and is a completely free and open-source project.

Further information about the dependencies of this project and their licenses can be found in the licenses folder.

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Stardust-Celeste a performant 3D cross-platform game engine!

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  • C++ 97.6%
  • CMake 2.4%