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7 changes: 4 additions & 3 deletions frontend/app/cards/CardsClient.tsx
Original file line number Diff line number Diff line change
Expand Up @@ -28,9 +28,6 @@ const colorOptions = [
{ label: "Necrobinder", value: "necrobinder" },
{ label: "Regent", value: "regent" },
{ label: "Colorless", value: "colorless" },
{ label: "Event", value: "event" },
{ label: "Token", value: "token" },
{ label: "Curse", value: "curse" },
];

const typeOptions = [
Expand All @@ -48,7 +45,11 @@ const rarityOptions = [
{ label: "Uncommon", value: "Uncommon" },
{ label: "Rare", value: "Rare" },
{ label: "Ancient", value: "Ancient" },
{ label: "Event", value: "Event" },
{ label: "Status", value: "Status" },
{ label: "Curse", value: "Curse" },
{ label: "Token", value: "Token" },
{ label: "Quest", value: "Quest" },
];

const costOptions = [
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2 changes: 0 additions & 2 deletions frontend/app/cards/browse/[slug]/BrowseDetail.tsx
Original file line number Diff line number Diff line change
Expand Up @@ -21,8 +21,6 @@ const colorOptions = [
{ label: "Necrobinder", value: "necrobinder" },
{ label: "Regent", value: "regent" },
{ label: "Colorless", value: "colorless" },
{ label: "Token", value: "token" },
{ label: "Curse", value: "curse" },
];

const typeOptions = [
Expand Down
2 changes: 1 addition & 1 deletion frontend/app/cards/page.tsx
Original file line number Diff line number Diff line change
Expand Up @@ -129,7 +129,7 @@ export default async function CardsPage() {
{
question: t("What are the card rarities in sts2?", lang),
answer:
"Cards come in four rarities, Common, Uncommon, Rare, and Boss, plus Starter cards in each character's opening deck. Rarity affects merchant pricing, card-reward drop odds, and tier-list balance: Boss cards can swing a run, while Common pickability matters more in long campaigns.",
"Draftable cards come in Common, Uncommon, and Rare, alongside the Basic cards in each character's opening deck and the star-cost Ancient cards. Event, Status, Curse, Token, and Quest cards round out the special categories. Rarity affects merchant pricing, card-reward drop odds, and tier-list balance: Ancient cards can swing a run, while Common pickability matters more in long campaigns.",
},
{
question: t("Where does the card data come from?", lang),
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