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52 changes: 52 additions & 0 deletions Code pygame du prof.py
Original file line number Diff line number Diff line change
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import pygame
import sys

# Initialize Pygame
pygame.init()

# Screen dimensions
WIDTH, HEIGHT = 640, 480
screen = pygame.display.set_mode((WIDTH, HEIGHT))
pygame.display.set_caption("Simple Pygame Game")

# Clock to control frame rate
clock = pygame.time.Clock()
FPS = 30

# Player properties
player_size = 40
player_color = (0, 255, 250)
player_x = 0
player_y = 0
player_speed = 10

# Main game loop
running = True
while running:
for event in pygame.event.get():
if event.type == pygame.QUIT:
running = False

# Handle key presses
keys = pygame.key.get_pressed()
if keys[pygame.K_LEFT]:
player_x -= player_speed
if keys[pygame.K_RIGHT]:
player_x += player_speed
if keys[pygame.K_UP]:
player_y -= player_speed
if keys[pygame.K_DOWN]:
player_y += player_speed
if keys[pygame.K_SPACE]:
player_x += 20
# Draw everything
screen.fill((0, 0, 0)) # Black background
pygame.draw.rect(screen, player_color, (player_x, player_y, player_size, player_size))

# Update display and tick clock
pygame.display.flip()
clock.tick(FPS)

# Clean up
pygame.quit()
sys.exit()