Replies: 8 comments 2 replies
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Hi, indeed, from version to version, Farming Simulator game becomes more and more "MR". And so, there are less things to "convert" (or check). |
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welcome in my club :-D |
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Please let me know: if I want the MR engine to work with the vehicle, do I need to include the |
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As far as I can see, this "flag" is useful for :
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I discovered the world of modification in FS17, and mainly "MoreRealistic" was the jewel in the crown for me, through it I learned to understand LUA, I remember that the first thing was to make it compatible with the Russian map "Gift of Caucasus" that didn't work since it was a very particular map. I put hundreds of hours into converting every Mod vehicle I owned, and I would do it again. Will there be another library of vehicles being converted? That would be great. @dural: Glad you're back. I remember the last time I spoke to you was after the release of FS19, on the old and now defunct "UK" forum. I asked if you were going to release it for FS19, and you said you were going to check it out since you already had a new job with no free time. Then the forum closed, and I never heard anything back until now... Thanks once again for bringing back "MR".... |
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Hello quadural, I'm really happy to see the return of this "soul" mod for the Farming Simulator series in FS25. If you are ever open to the idea, would you consider enabling donations or sponsorship (like BuyMeACoffee or GitHub Sponsors)? Thank you again for your great work! –rugger (a FS25 player from Taiwan) |
Thanks for the nice comment and suggestion. |
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hi @quadural , will be possible in the future to add xml for edit mods? for example in the modSetting folder can be saved xml, with MR definitions for overwrite, same as is your question is, if ovverride will be one xml for all the mods, or xml for each mod, one by one (it's better due to possible sharing values and configs, also your mod works with each xml definition for each vehicle). |
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Hi @quadural first of all, glad to see you back!
Have to say that your MR mod totaly changed my view on FS2013 and starts my keen on editing anything for MR values :-) I was dedi srv with full stack of mr vehicles. It was mazing. Same in FS17.
ehm sorry... my question:
So, time is gone and now, in FS25, if I understand correctly of overrinding principle, any mod with right values works well with your MR mod. Isn't it?
Sorry for asking here, but no wiki or forum here in repo.
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