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Q: mods etc and overall behavior of MR mod #2

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@DrewCZ

Hi @quadural first of all, glad to see you back!
Have to say that your MR mod totaly changed my view on FS2013 and starts my keen on editing anything for MR values :-) I was dedi srv with full stack of mr vehicles. It was mazing. Same in FS17.
ehm sorry... my question:
So, time is gone and now, in FS25, if I understand correctly of overrinding principle, any mod with right values works well with your MR mod. Isn't it?
Sorry for asking here, but no wiki or forum here in repo.

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