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Releases: qwint/APMinit

ER bugfix

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@qwint qwint released this 01 Jun 17:56

some entrances that were randomized in ER but had rules on them (mostly just water entrances) never had the rules properly applied, this update just fixes that.

Rule Builder

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@qwint qwint released this 21 May 04:56

Moves to rulebuilder meaning 0.6.7 is the newest minimum ap version
fixes the client not inheriting ut commands

no longer nice :(

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@qwint qwint released this 21 Oct 22:05

fixes a client issues in ER
(and some documentation that's been available on github for a while now)

Nice.

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@qwint qwint released this 26 May 22:30
a310d16

ap0.6.2 prep, mostly refactors for better/up to date code, but also removes an old api call that is removed in ap0.6.2 which would have kept any fanfares from playing

ER Logic Update

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@qwint qwint released this 05 Apr 23:50
c049243

small logic changes to normal logic, but almost entirely ER logic updates thanks to @EzraIII

ER Has Logic (again) now!

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@qwint qwint released this 09 Mar 03:53

fixes the whoopsie that the ER code I had was putting rules on the wrong edge of the randomized entrances, this caused it to have 0 logic for any randomized entrance, which is fixed now

Patch Patch!

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@qwint qwint released this 30 Nov 00:55

fixes a couple of little things:

  • use minitGMS2.exe as a backup executable
  • move try/catch code to focus the catchable errors
  • fix the temporary all caps client in window title lol
  • update certain arg handling

Patch upgrade!

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@qwint qwint released this 23 Nov 07:00

THIS UPDATE WILL ONLY WORK ON 0.5.1+
but also there's no world updates so you're not missing out on much

  • The new 0.5.1 launch game from webhost feature is supported!
  • updates /Patch to:
    • Save the patched file to a different path so you don't have to keep resetting to vanilla
    • Auto launch the game (partly because with the new patched file location it needs to be launched differently with minit.exe -game patched_file.win)

and some less interesting info

  • cleaned up some of the client code
  • use the new make_gui method to clean up kivy code in client
  • updated deathlink message to be properly formatted

Generic Entrance Rando updates

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@qwint qwint released this 23 Jun 05:43

includes updates to most recent version of GER patch
some refactors for the Client
and added a check for Generation to not allow ER if GER is not found as that combination was only for a proof of concept on entrance shuffling

bug squashing from refactor

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@qwint qwint released this 23 Apr 05:34

oops, different logic levels didn't actually work after the refactor, now they should

also includes an update to the game mod to remove the 'sync' apitem from near the house because it is obsolete now and was confusing players.