Added Sprint & Crouch + Additioanl quality fixes#5
Open
nicktesh wants to merge 4 commits into
Open
Conversation
Added Sprinting/Crouching mechanics: @export var sprint_speed: float = 7.0 @export var crouch_speed: float = 2.5 Dynamic speed change based on player input (sprint with Shift, crouch with Ctrl). Implemented Jump Buffer: @export var jump_buffer_time: float = 0.2 Prevents rapid jump spamming, smoothing out jumping mechanics. Player Stopping Logic: Added a threshold to stop movement when input magnitude is small (move_dir.length() < 0.1). Adjusted Default Speed: Speed reduced from 10 m/s to 5 m/s for normal walking. These changes improve movement responsiveness and add sprinting and crouching mechanics.
Added Sprint and Crouch notes.
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Add this suggestion to a batch that can be applied as a single commit.This suggestion is invalid because no changes were made to the code.Suggestions cannot be applied while the pull request is closed.Suggestions cannot be applied while viewing a subset of changes.Only one suggestion per line can be applied in a batch.Add this suggestion to a batch that can be applied as a single commit.Applying suggestions on deleted lines is not supported.You must change the existing code in this line in order to create a valid suggestion.Outdated suggestions cannot be applied.This suggestion has been applied or marked resolved.Suggestions cannot be applied from pending reviews.Suggestions cannot be applied on multi-line comments.Suggestions cannot be applied while the pull request is queued to merge.Suggestion cannot be applied right now. Please check back later.
Project Settings
Added Sprinting/Crouching mechanics
@export var sprint_speed: float = 7.0
@export var crouch_speed: float = 2.5
Dynamic speed change based on player input (sprint with Shift, crouch with Ctrl).
Implemented Jump Buffer
@export var jump_buffer_time: float = 0.2
Prevents rapid jump spamming, smoothing out jumping mechanics.
Player Stopping Logic
Added a threshold to stop movement when input magnitude is small (move_dir.length() < 0.1).
Adjusted Default Speed
Speed reduced from 10 m/s to 5 m/s for normal walking to feel more natural.
These changes improve movement responsiveness and add sprinting and crouching mechanics.