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Render pipeline efficency update #38

Description

@rcmaniac25

Investigate and test efficiency updates that are transparent to developer.

  • Async graphics loading (think Doom 3: BFG)
  • Material handling (if multi-part Model, but one material/RenderState/Pass/Effect, then it should iterate through passes THEN parts. Currently it defaults other way [iterates through parts, and keeps rebinding the passes])
  • State changes (Make sure state-switching doesn't happen to already bound elements [this way dev-done grouping works properly])

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