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Clone Animation #42

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@rcmaniac25

An addition of AnimationTarget::create(const char* id, const Animation* animation) that clones clips and other animation components, but binds to a different AnimationTarget and resets all playbacks to start/stops any running playbacks. This way clips and animation don't need to be recreated every time.

Internal Clips and Channels should work with Ref so they can be reused easily.

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