Depend on SDK Nuget packages - #7
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Game assemblies are already loaded in the game process at runtime, so copying them into a build output is wasted space and risks shipping a reference assembly into the game, where a body-less assembly would fail confusingly under Mono. Private="false" on every reference whose HintPath points at a Game folder. Verified against the mod template: 15 game assemblies were being copied into ExampleMod/bin, now zero.
Replaces the <Reference> items pointing at Dependencies/Game with a single PackageReference to reference-only assemblies, and deletes the folder: 54 game DLLs, 91 MB, that no project reads any more. The refs are API surface with no method bodies, used at compile time only. The real assemblies are already loaded in the game process, so nothing changes at runtime and nothing is shipped with a mod.
The UseSdkProjectReferences=true branch used hardcoded ..\..\ paths that assumed the mods lived inside wukong-csharp-mod as submodules. They now go through $(WukongSdkRoot) and $(CoreSdkRoot), defaulted to a side-by-side checkout and overridable by an uberrepo. Both modes verified: package references by default, SDK sources when UseSdkProjectReferences=true.
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