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rebaserHEAD edited this page Sep 15, 2026 · 35 revisions

Status: committed Verified: 2026-08-08 against the pages in this repo

Welcome to the Triad_Sector wiki.

Pages are grouped by kind, and each one opens with a status line saying how far it can be trusted. Documentation Standards is the contract for writing here.

Guides

Reference

Explanation

  • NPC AI - one brain and two bodies: how everything that thinks shares a planner, and where that seam leaks
  • Ship Save System - how a deeded ship becomes a file and comes back, and why the pipeline is shaped that way
  • World Generation - what fills the sector, when each producer runs, and why the lifetimes are split the way they are

Design

  • NPC and Drone AI Rewrite Design - clean-sheet HTN rewrite plus the tiered orchestration layer
  • NPC Behavior Model Design - how behaviors are structured, selected and authored: priority with interruption, impulses, styles, and hints on prototypes
  • NPC Agent Behaviors Design - the individual behavior roster for ranged, melee, and creatures, sorted by what each one costs to build
  • NPC Perception Design - how an NPC comes to know something: senses, stimulus records, awareness states, and the tiers' only source of world state
  • NPC Mob Body Design - what happens to inherited steering and pathfinding: the obstacle layer, the search algorithm, and where the real cost is
  • Drydock System Design - the replacement for ship saving: server-side storage, revisioned blobs, and the gates a store must pass
  • Drydock Durability Design - what a stored ship is guaranteed, how failure behaves, the gaps to close before anyone is promised anything, and the re-bake ladder that keeps stored ships current
  • Drydock Store and Retrieve Design - both paths in the order they run, the two tiers, and the rule that fixes which step goes where
  • Drydock State Fidelity Design - how state the engine serializer cannot write survives a store and retrieve, and why the allow-list shrinks
  • Drydock Freeze and Slice Design - moving a ship onto a private paused map before the store takes it apart, what that costs, and the pause leak the sweep found
  • Drydock Impound Design - what happens to a ship left in the world when the round ends: the holding area that replaces hold, the fee to get it back, and the four verdicts that split today's stranded list
  • Drydock Grid Image Design - storing a grid as rows the database can edit and restoring it through a loader we own: requirements, state model, schema, prior art, and the fidelity ladder's findings
  • Ship Save Retirement Design - the order ship saving and tamper protection come out in, and what was deliberately left in place
  • Market Data System Design - recording every currency transaction on the server: the nineteen capture points, the currency roster, and why the economy remembers wallets but forgets prices
  • RPD Placement Parity Design - the five gaps between RPD and hand placement, the fix for each, and the tests that hold them
  • Market Data Schema Design - the seven tables, the indexes, the queue that never blocks a tick, and the synchronous surface other systems price against
  • Market Persistence Design - the Trade Mall as the sector's marketplace: inventory that survives restarts, a real purchase tax split four ways, the shredder that decomposes everything unlisted, and the smuggling ledger
  • Sector Trade Terminal Design - one buy console for imports and the persistent warehouse (two lanes, one cart, a taxed receipt, a deliveries panel) and a sale console at the pallets that shows whether each item goes to the warehouse, is disassembled or is exported, and what the levies take
  • TEG Thermal Model Design - giving the generator a hot face, a cold face, and a ceiling: why one tile makes hundreds of megawatts today, the 10 MW target, and why the cold loop should run hot
  • Radiator Material Tiers Design - steel, copper, lithium heat-pipe, and diamond radiators: which knob each material moves, the fourth-power law behind it, and where the ore comes from

Backlog

Meta

  • Documentation Standards - page kinds, status ladder, house style, and the publish checklist
  • Issue Standards - how to write a finding on the tracker: provenance, confidence vocabulary, and the body skeleton

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