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System Design:
Created a sequence diagram for setting up the player controls and future system designs
Created a game jam doc with ideas for the jam
Prepared level building assets like collidable rule tiles and imported free 2D unity assets
Player movement when gravity is on: can only move left and right and jump
Player movement when gravity is off: can air boost in all directions but no jumping
Look movement: Player looks at cursor when it moves
Designed sequence diagram for player interaction with objects and UMLs for gates, triggers, and interactable objects
Set up event-based system for player interaction with objects
Player can drag and drop objects that are within the player radius
Gates can be opened and closed by placing or removing "Box Keys" on or from pressure plates
Day2.mp4
UI for gravity selection!
Created wind currents which can blow objects or players away
If an object is behind another object in a wind current, that object is not affected by the wind current
Some basic levels created with the help of a "Mechanics matrix" which helped me play around with 2 different mechanics at a time
Tweaked some physics and some touchups
day.4.mp4
Level design
Fixed some bugs with wind current
Particle wind effect for wind currents which reveal areas that are unaffected by wind using collision detection
Lighting
Sprite work
Parallax effect
Added some sound FX
day.5.mp4
5 more levels
Music integration
More sprites
Submitted!
Added main menu
Fade transitions between main menu and game
Camera zoom transition when starting game
Refactored level resetting
EXPLOIT FIX: Levels reset any time the player reaches a new checkpoint to prevent blocks from previous levels being carried to newer levels
Day8.mp4
Shader for box key allowing for..
An outline effect
A highlight effect
Outline animation
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