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renderyourworld/README.md

Hi, I'm Nick Pfeiffer

  • 🖥️ Backend engineer & previous game industry pipeline programmer.
  • 🛠️ Now building geospatial data systems and working through Boot.dev's backend developer courses.

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About Me

I spent 2015–2024 building tools and pipelines in the game and VFX industries — most recently as a Tools Programmer at Hi-Rez Studios, where I worked on cross-platform build systems, shader pre-caching, automated QA, and cloud cost optimization. Before that, I built simulation tooling and rigid body/fluid sims for film and theme park work at ScanlineVFX and Falcons Creative Group.

I'm now transitioning into backend engineering and building real systems along the way.

🔭 Currently Building

Geospatial Property Intelligence Platform A full-stack platform aggregating 4.75 million property parcels across all 159 Georgia counties — polygons, addresses, acreage, ownership, tax districts, and classifications.

  • Reverse-owner search to surface institutional and out-of-state ownership patterns statewide
  • 10-year historical tax data pipeline (fair market value, assessed value, millage rates) for Forsyth County, built for county-by-county expansion
  • Go/PostGIS backend serving vector tile APIs
  • MapLibre GL JS frontend with real-time search, dynamic styling, and mobile geolocation

Stack: Go · PostgreSQL/PostGIS · MapLibre · Docker

🛠️ Background & Skills

  • Backend: Go, PostgreSQL/PostGIS, API design, Docker
  • Game Dev / Pipeline: Unreal Engine, build systems, CI/CD (TeamCity), Azure, Python, C++
  • VFX / Simulation: Houdini, proprietary fluid solvers, rigid body & fluid sims

Open to backend engineering opportunities.

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  1. ParcelView ParcelView Public

    A full-stack geospatial web application for visualizing Georgia county boundaries and parcel data

    Go 1