- 🖥️ Backend engineer & previous game industry pipeline programmer.
- 🛠️ Now building geospatial data systems and working through Boot.dev's backend developer courses.
I spent 2015–2024 building tools and pipelines in the game and VFX industries — most recently as a Tools Programmer at Hi-Rez Studios, where I worked on cross-platform build systems, shader pre-caching, automated QA, and cloud cost optimization. Before that, I built simulation tooling and rigid body/fluid sims for film and theme park work at ScanlineVFX and Falcons Creative Group.
I'm now transitioning into backend engineering and building real systems along the way.
Geospatial Property Intelligence Platform A full-stack platform aggregating 4.75 million property parcels across all 159 Georgia counties — polygons, addresses, acreage, ownership, tax districts, and classifications.
- Reverse-owner search to surface institutional and out-of-state ownership patterns statewide
- 10-year historical tax data pipeline (fair market value, assessed value, millage rates) for Forsyth County, built for county-by-county expansion
- Go/PostGIS backend serving vector tile APIs
- MapLibre GL JS frontend with real-time search, dynamic styling, and mobile geolocation
Stack: Go · PostgreSQL/PostGIS · MapLibre · Docker
- Backend: Go, PostgreSQL/PostGIS, API design, Docker
- Game Dev / Pipeline: Unreal Engine, build systems, CI/CD (TeamCity), Azure, Python, C++
- VFX / Simulation: Houdini, proprietary fluid solvers, rigid body & fluid sims
Open to backend engineering opportunities.
