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Neverlose

Platform Language Docs
Scripts (GitHub) Nade Packs (GitHub)
Scripts (GitLab) Nade Packs (GitLab)


A personal collection of Lua scripts, presets, and grenade location packs for Neverlose, the CSGO scripting platform powered by LuaJIT 2.1.

Note

GitHub is the primary repository. I mirrored all work to GitLab as a backup just in case I got banned again. It was used as the primary working repo during the August 2026 suspension and manually synced back afterward.


Platform

NL

Neverlose is a unique CSGO software providing huge functionality and easy setup, with a fast and friendly support team. Scripts run on a full LuaJIT 2.1 runtime, with access to a comprehensive built-in API covering rendering, entity access, ragebot overrides, FFI memory access, and more.

Script location: <CS:GO Install>/nl/scripts/

API Modules

Module Description Docs
uiMenu elements: sidebar, switches, combos, sliders, buttons, labels, color pickers, tooltipsui →
renderScreen drawing: text, rectangles, gradients, textures, fonts, SVG images, screen sizerender →
entityPlayer entities: local player, enemy list, dormancy, health, velocity, eye position, player infoentity →
eventsEvent hooks: render, createmove, aim_fire, aim_ack, aim_miss, net_update_start, round_start, shutdownevents →
globalsGame state: tickcount, curtime, tickinterval, frametime, is_in_gameglobals →
rageRagebot and antiaim API: overrides, target info, current threatrage →
plistPer-player overrides: body aim, safepoint, min damage per target indexplist →
utilsUtilities: trace_line, execute_after, net channel access, interfacesutils →
colorColor constructor: color(r, g, b, a)color →
vector2D/3D vector math: vector(x, y) or vector(x, y, z), :length(), :normalized()vector →
cvarConsole variable read/write: e.g. cl_updaterate, avg_latencycvar →
commonUtility functions: get_username, string helperscommon →
networkHTTP GET/POST requestsnetwork →
jsonJSON parse and stringifyjson →
filesFile I/O: read, write, list directoriesfiles →
materialsMaterial creation and modification for model renderingmaterials →
panoramaPanorama JS evaluation: e.g. SteamOverlayAPI.OpenExternalBrowserURLpanorama →
espESP callbacks for custom player/entity overlaysesp →
dbPlayer database: persistent per-player storagedb →
ffiLuaJIT FFI: call external C functions, read/write raw memory, define and cast structs via ffi.cdef / ffi.castffi →
bitBitOp: bitwise operations on numbers: band, bor, bxor, bnot, lshift, rshiftbit →

Full docs: docs-csgo.neverlose.cc  ·  Quick start: Quick Start Guide  ·  Examples: Script Examples


Scripts (lua/)

View Scripts

nightsense.lua

Type FFI Size

Version 9.0.0 (Custom Fork by .rifk / rifk7s). A massive overhaul to the original script, entirely rewriting the prediction system to simulate tick-by-tick physics within the Source Engine, alongside heavily expanded UI tabs and exploit logic.

Advanced Predictions

  • Source Engine Motion Predictor: Tick-by-tick physics simulation factoring gravity, friction, acceleration, and counter-strafing.
  • Fast Peek Corner Exposure: Traces future ticks to detect exactly when an opponent will emerge from cover.
  • Collision Correction: Verifies trace bounds against world geometry to prevent prediction algorithms from clipping through walls.
  • Objective Accuracy Evaluator: Internally tracks naive linear prediction vs advanced prediction.

Ragebobs & Exploits

  • Double Tap Manager: Deterministic exploit state machine optimizing recharge cycles and eliminating charge oscillations.
  • Aggressive Recharge Sync: Triggers instant exploit recharge upon weapon readiness.
  • Antichoke Exploit integration.
  • Target Priority: Dynamic target scoring based on threat level and distance.
  • Dynamic Indicators: Custom crosshair indicators with V2 debug lists and glow themes.
  • Ideal Tick Detection: ESP visualization of tickbase manipulators.

APIs used: ui · render · entity · events · globals · rage · plist · utils · color · vector · esp · ffi


ONETAP INTERFACES_7072605.lua

Type Size

Onetap-inspired HUD overlay and robust aimbot configuration manager. Now heavily expanded with advanced overrides, customizable general tabs, and SVG-based UI elements.

General Settings

  • Noscope Mode: Weapon-specific dynamic Hitchance and automatic scoping based on proximity threshold.
  • In Air Mode: Aerial weapon overrides and automatic Air Strafe disabling.
  • Ideal Tick Logic: Bound toggles for Peek Assist, Double Tap, Freestanding, and Jump Scout overrides.
  • Magic Key: Enforced strict headshot-only hitbox targeting.
  • Modular UI: Callbacks dynamically manage element visibility in the NL menu.

Visual Overlays

  • Minimalist Hitmarkers: Animated screen/world markers with customizable fonts and dynamic fading.
  • Signal Hitmarkers: 3D bounding boxes and precision hit/miss console feedback (separating hitbox & reason).
  • Centered Warnings: Dynamic Y-offset indicators for High Velocity and Defensive Anti-Aim states.
  • Weapon Type Mapper: Universal mapping system (ui.get_icon & resolving arrays).

APIs used: ui · render · entity · events · globals · utils · color · vector · cvar · common


AutoPistol-Zeus_13.lua

Type Size

Ultra-fast auto-pistol and Zeus defense script by Lemon.cc.

  • Analyzes nearby enemy weapons in real-time (detects Zeus x27 and all knife variants).
  • Automatically triggers slot2 console execution to instantly pull out your pistol when a threat enters the customizable trigger distance.
  • Integrated UI menu and ultra-fast squared distance calculations.

APIs used: ui · entity · events · globals · utils


min damage indicators_20.lua

Type Size

Dynamic crosshair minimum damage indicator using the pui library.

  • Fetches active weapon index and reads the corresponding Min. Damage (or Hitchance for pistols) directly from the Neverlose Ragebot menu.
  • Smoothly interpolates the damage text near the crosshair with transition animations.
  • Supports four font styles: Default, Small, Console, and Bold.

APIs used: ui · render · entity · events · globals · color · vector


ideal_yaw.lua

Type Size

Full-featured anti-aim and yaw configuration script. Includes builder-based AA presets, visual customization, ragebot extensions, and miscellaneous utilities. Originally by Kizaru.

Anti-Aim

  • Mode: Builder, Center, Meta, Hybrid
  • Tweaks: Legit AA on Use, Fast Ladder, No Fall Damage
  • Edge Yaw + Manual Arrows
  • Safe Head per condition
  • Defensive AA with pitch, yaw, and disablers
  • Animation Breaker + Freestand disablers

Ragebot + Visuals

  • Aimbot Logs, Hitchance Modification
  • Automatic Teleport + Ideal Peek
  • Widgets, Crosshair Indicators, GameSense UI
  • 3D Hitmarker, Shot Marker, Damage Marker
  • Custom Scope, Aspect Ratio, Viewmodel
  • Clantag Spammer + Trashtalk

Misc: Taskbar Notify on Round Start, Reveal Ideal Yaw Users, Unmute Muted Players, Console Color Modulation

APIs used: ui · render · entity · events · globals · rage · utils · color · vector · cvar · common · json · materials · ffi · bit


Chimera Alpha Better_7082800.lua

Type FFI Size

An upgraded, standalone version of Chimera AlphaS. Includes a custom configuration manager, enhanced stability against reload crashes, and fully inlined dependencies.

Key Improvements over AlphaS:

  • Standalone: Inlines the complete lagrecord API to protect against engine updates and removes external module dependencies.
  • Stability: Protects all ffi.metatype() calls with a pcall() wrapper to prevent protected metatable crashes when reloading the script.
  • Configuration Manager: Built-in UI to save, load, and revert settings presets directly in-game via the database and configs.json.

Chimera AlphaS_7076881.lua

Type FFI Size

Early access branch of Chimera.lua. Comprehensive multi-feature script covering ragebot enhancements, full anti-aim builder, visual indicators, and miscellaneous utilities. Features per-condition AA presets, dormant aimbot, AI peek simulation, and more.

General

  • Noscope Mode: Hitchance, Distance, Weapons
  • In Air Mode: Hitchance, Weapons
  • Animation Fix Breaker: Landing Pitch, Force Falling, Move Lean, Leg Breaker, Sliding on Slow Walk
  • Ideal Tick: Auto Peek, Double Tap, Freestanding, Jump Scout
  • Magic Key (Only Head mode)
  • Dormant Aimbot: Target Selection, Hit Chance, Min Damage, Timeout, Auto Scope, Auto Stop
  • AI Peek: Simulation, Rate Limit, Weapons, Color

Anti-Aims

  • Presets: Classic Jitter, Delayed Jitter, Chester's Cider, Conditional
  • Per-condition builder: Standing, Moving, Slowwalking, Crouching, In Air, In Air + Crouching, On Use
  • Manual Yaw, Freestanding, Avoid Backstab
  • Defensive AA: Pitch, Yaw, Disablers, Edge Manual Yaw
  • Safe Head per stance
  • Disable Fake Lag per weapon/state
  • Automatic Teleport, Force Break LC
  • Fluctuate Fake Lag, Aerobic Lag Exploit
  • Leg Breaker, Extended Angles

Visuals + Misc

  • Better Scope Overlay
  • Hit Marker: Screen, World, Damage
  • 500$ Indicators (12+ states)
  • DT Based Peek Assist Color
  • Anti Aim Arrows + Crosshair Indicators
  • Logs: Chimera, Console Panel
  • Zeus Warning, Viewmodel Changer
  • Ragdoll Animation, Keep Scope Transparency
  • Clan Tag Spammer, Talk Shit
  • Aspect Ratio, Quick Nade, Super Toss
  • Config: Import/Export/Default

APIs used: ui · render · entity · events · globals · rage · utils · color · vector · cvar · common · json · files · materials · panorama · esp · db · ffi · bit


Arc_7075732.lua

Type Size

Feature-rich visuals and movement enhancement script. Provides functionality and performance improvements across movement mechanics, world rendering, and weapon visuals.

Movement / Weapon

  • Avoid Collisions (gamesense replica)
  • No Fall Damage (gamesense replica)
  • Fast Ladder + Fast Walk
  • Edge Quick Stop (works best with Peek Assist)
  • Collision Air Duck (auto-duck to avoid collision)
  • Super Toss + Quick Throw (gamesense replicas)
  • Quick Interactions (Quick Plant / Quick Hostage Take)
  • Automatic Grenade Release

World / Visuals

  • Weather Controller
  • CS:S Viewmodel Animations
  • Keep Scope Transparency (gamesense replica)
  • Ambient / Weapon Texture (Chams) changer
  • Disable Teammate/Ragdoll/Blood rendering
  • Exploit Visualization
  • Enhanced Game Focus: Tab to Game
  • Enhanced Player Name Stealer
  • Network Metrics (enhanced net_graph)
  • Grenade Trajectory + Proximity Warning (gamesense replicas)
  • Inaccuracy Overlay + Cheat Revealer
  • Local player animation interpolation + animation breakers

[!NOTE] Weather Controller is not compatible with Force Game Interpolation and some other features, may cause crashes due to Source engine issues.

APIs used: ui · render · entity · events · globals · rage · utils · color · vector · cvar · common · json · materials · panorama · ffi · bit


Cloud Model Changer_7073630.lua

Type Size

Most advanced model changer on the market. Dynamically changes player and weapon models in-game with preset models, active crash protection, and a robust PowerShell-based downloader for reliable custom model retrieval.

Features

  • Agent Changer (separate T + CT)
  • Mask Changer
  • Viewmodel Changer
  • Attachment Hider
  • Weapon Model Changer

Model System

  • Separate T + CT options
  • Presets / Favorites / Custom lists
  • Presets auto-download without game freezes
  • Inbuilt crash prevention
  • Masks will NOT flicker with custom models
  • One-click reset for weapon models
  • Fixed by Dc: .rifk

APIs used: ui · entity · events · utils · common · files · panorama · db · ffi


Custom Weapon Sound_7076127.lua

Type Size

Custom weapon sounds that replace the normal sounds with no overlap or delay. Supports preset sound packs and a per-weapon custom builder.

Sound Profiles

Profile Example path
CS2 weapons/awp/awp_01.wav
CS:Source css/awp.wav
CS:GO (legacy) legacy/awp.wav
CS:GO multi-sample array [1], [2], [3]
Custom user-specified path

Features

  • Preset Sounds: select a sound style (CS2, CS:GO-legacy, CS:Source) to apply for all weapons
  • Custom Builder: advanced per-weapon sound builder with custom volume
  • All preset sounds auto-download
  • Only local sounds are changed
  • Good for clips, no sounds need to be edited in
  • Background shell download via cmd.exe pipeline (replaces legacy sync loop)

APIs used: ui · entity · events · utils · cvar · common · panorama · ffi


Config Import_7076547.lua

Type Size

Utility script to import and parse configuration strings (e.g., from clipboard or base64). Requires .txt config files to be placed in nl/configs/ to function correctly.

APIs used: ui · json · ffi · bit


HitsoundFix_7074789.lua

Type FFI Size

Raises the engine sound channel limit via FFI to prevent hitsounds from being dropped under rapid fire rates. Patches the limit value directly in memory at load. Volume slider supports up to 500%.

APIs used: ui · entity · events · ffi


Bebralose Clantag_7082248.lua

Type Size

A synced clan tag spammer featuring the classic "bebralose" scrolling animation (Gamesense animation style).

APIs used: globals · utils


Cumshotted_7082239.lua

Type Size

Simple event-based kill message script. Automatically outputs #cumshotted to the global chat server via console_exec('say') whenever you score a headshot kill.

APIs used: entity · events · utils


Standalone SuperToss_7082238.lua

Type Size

A standalone, lightweight implementation of the gamesense Super Toss feature. Extends grenade throw distances dynamically based on velocity, angles, and throw strength. Contains mathematical optimizations compared to typical implementations.

APIs used: ui · events · entity · vector


Configs (configs/)

View Configs

Neverlose config presets for use with Config Import_7076547.lua. Place these files in <CS:GO Install>/nl/configs/ and use the Config Import script to load them.

FileSizeDescription
Kucjlota.txt156 KBKucjlota config preset
dash_nl.txt191 KBdash_nl config preset
kizaru.txt209 KBKizaru (Ideal Yaw author) config preset
rifkyVariesCustom .rifk base preset configuration

Settings (lua_setts/)

View Settings

Exported Neverlose config presets. Import via the Neverlose settings panel.

FileSizeDescription
chimera-conditional-preset.txt15 KBChimera AlphaS conditional AA preset
chimera new.txtVariesUpdated Chimera configuration variant
evo.txtVariesEvo-style configuration preset
jagoyaw.txt13 KBYaw / antiaim config preset

Grenade Locations (nade_helper_locations/)

View Grenade Locations

JSON location packs for use with Neverlose's built-in nade helper. Each file contains named throw positions, view angles, grenade types, and throw instructions. Load via the Neverlose nade helper interface.

FileSizeCoverage
nadehelper_all_maps_primary.txt3.4 MBAll maps: primary location pack
nadehelper_all_maps_secondary.txt603 KBAll maps: secondary location pack
nadehelper_all_maps_3.txt604 KB27 maps: additional pack
nadehelper_all_maps_4.txt1.3 MB30 maps: includes de_anubis, cs_militia, de_cache_old
nadehelper_mirage_locs.txt40 KBde_mirage specific
nadehelper_mirage_locs_2.txt106 KBde_mirage extended
nadehelper_vertigo_locs.txt228 KBde_vertigo specific
cs_office_night_locations.txt78 KBcs_office night variant
de_dust2_old_locations.txt63 KBde_dust2_old legacy variant

Notes

lua Scripts use LuaJIT 2.1, the JIT compiler bundled with Neverlose. Standard Lua 5.1 syntax applies with JIT extensions.
ffi FFI is used for direct memory access: reading animation state structs, patching sound limits, casting pointers. Define structs with ffi.cdef and cast with ffi.cast.
bit BitOp (bit) provides bitwise operations on numbers: bit.band, bit.bor, bit.bxor, bit.bnot, bit.lshift, bit.rshift.
docs Arguments shown in [square brackets] in the Neverlose API docs are optional.
note These scripts are for personal use on the Neverlose platform only.

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