A personal collection of Lua scripts, presets, and grenade location packs for Neverlose, the CSGO scripting platform powered by LuaJIT 2.1.
Note
GitHub is the primary repository. I mirrored all work to GitLab as a backup just in case I got banned again. It was used as the primary working repo during the August 2026 suspension and manually synced back afterward.
| Module | Description | Docs |
|---|---|---|
ui | Menu elements: sidebar, switches, combos, sliders, buttons, labels, color pickers, tooltips | ui → |
render | Screen drawing: text, rectangles, gradients, textures, fonts, SVG images, screen size | render → |
entity | Player entities: local player, enemy list, dormancy, health, velocity, eye position, player info | entity → |
events | Event hooks: render, createmove, aim_fire, aim_ack, aim_miss, net_update_start, round_start, shutdown | events → |
globals | Game state: tickcount, curtime, tickinterval, frametime, is_in_game | globals → |
rage | Ragebot and antiaim API: overrides, target info, current threat | rage → |
plist | Per-player overrides: body aim, safepoint, min damage per target index | plist → |
utils | Utilities: trace_line, execute_after, net channel access, interfaces | utils → |
color | Color constructor: color(r, g, b, a) | color → |
vector | 2D/3D vector math: vector(x, y) or vector(x, y, z), :length(), :normalized() | vector → |
cvar | Console variable read/write: e.g. cl_updaterate, avg_latency | cvar → |
common | Utility functions: get_username, string helpers | common → |
network | HTTP GET/POST requests | network → |
json | JSON parse and stringify | json → |
files | File I/O: read, write, list directories | files → |
materials | Material creation and modification for model rendering | materials → |
panorama | Panorama JS evaluation: e.g. SteamOverlayAPI.OpenExternalBrowserURL | panorama → |
esp | ESP callbacks for custom player/entity overlays | esp → |
db | Player database: persistent per-player storage | db → |
ffi | LuaJIT FFI: call external C functions, read/write raw memory, define and cast structs via ffi.cdef / ffi.cast | ffi → |
bit | BitOp: bitwise operations on numbers: band, bor, bxor, bnot, lshift, rshift | bit → |
Full docs: docs-csgo.neverlose.cc · Quick start: Quick Start Guide · Examples: Script Examples
View Scripts
Version 9.0.0 (Custom Fork by .rifk / rifk7s). A massive overhaul to the original script, entirely rewriting the prediction system to simulate tick-by-tick physics within the Source Engine, alongside heavily expanded UI tabs and exploit logic.
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Advanced Predictions
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Ragebobs & Exploits
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APIs used: ui · render · entity · events · globals · rage · plist · utils · color · vector · esp · ffi
Onetap-inspired HUD overlay and robust aimbot configuration manager. Now heavily expanded with advanced overrides, customizable general tabs, and SVG-based UI elements.
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General Settings
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Visual Overlays
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APIs used: ui · render · entity · events · globals · utils · color · vector · cvar · common
Ultra-fast auto-pistol and Zeus defense script by Lemon.cc.
- Analyzes nearby enemy weapons in real-time (detects Zeus x27 and all knife variants).
- Automatically triggers
slot2console execution to instantly pull out your pistol when a threat enters the customizable trigger distance. - Integrated UI menu and ultra-fast squared distance calculations.
APIs used: ui · entity · events · globals · utils
Dynamic crosshair minimum damage indicator using the pui library.
- Fetches active weapon index and reads the corresponding Min. Damage (or Hitchance for pistols) directly from the Neverlose Ragebot menu.
- Smoothly interpolates the damage text near the crosshair with transition animations.
- Supports four font styles: Default, Small, Console, and Bold.
APIs used: ui · render · entity · events · globals · color · vector
Full-featured anti-aim and yaw configuration script. Includes builder-based AA presets, visual customization, ragebot extensions, and miscellaneous utilities. Originally by Kizaru.
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Anti-Aim
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Ragebot + Visuals
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Misc: Taskbar Notify on Round Start, Reveal Ideal Yaw Users, Unmute Muted Players, Console Color Modulation
APIs used: ui · render · entity · events · globals · rage · utils · color · vector · cvar · common · json · materials · ffi · bit
An upgraded, standalone version of Chimera AlphaS. Includes a custom configuration manager, enhanced stability against reload crashes, and fully inlined dependencies.
Key Improvements over AlphaS:
- Standalone: Inlines the complete
lagrecordAPI to protect against engine updates and removes external module dependencies. - Stability: Protects all
ffi.metatype()calls with apcall()wrapper to prevent protected metatable crashes when reloading the script. - Configuration Manager: Built-in UI to save, load, and revert settings presets directly in-game via the database and
configs.json.
Early access branch of Chimera.lua. Comprehensive multi-feature script covering ragebot enhancements, full anti-aim builder, visual indicators, and miscellaneous utilities. Features per-condition AA presets, dormant aimbot, AI peek simulation, and more.
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General
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Anti-Aims
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Visuals + Misc
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APIs used: ui · render · entity · events · globals · rage · utils · color · vector · cvar · common · json · files · materials · panorama · esp · db · ffi · bit
Feature-rich visuals and movement enhancement script. Provides functionality and performance improvements across movement mechanics, world rendering, and weapon visuals.
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Movement / Weapon
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World / Visuals
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[!NOTE] Weather Controller is not compatible with Force Game Interpolation and some other features, may cause crashes due to Source engine issues.
APIs used: ui · render · entity · events · globals · rage · utils · color · vector · cvar · common · json · materials · panorama · ffi · bit
Most advanced model changer on the market. Dynamically changes player and weapon models in-game with preset models, active crash protection, and a robust PowerShell-based downloader for reliable custom model retrieval.
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Features
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Model System
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APIs used: ui · entity · events · utils · common · files · panorama · db · ffi
Custom weapon sounds that replace the normal sounds with no overlap or delay. Supports preset sound packs and a per-weapon custom builder.
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Sound Profiles
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Features
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APIs used: ui · entity · events · utils · cvar · common · panorama · ffi
Utility script to import and parse configuration strings (e.g., from clipboard or base64). Requires .txt config files to be placed in nl/configs/ to function correctly.
APIs used: ui · json · ffi · bit
Raises the engine sound channel limit via FFI to prevent hitsounds from being dropped under rapid fire rates. Patches the limit value directly in memory at load. Volume slider supports up to 500%.
APIs used: ui · entity · events · ffi
A synced clan tag spammer featuring the classic "bebralose" scrolling animation (Gamesense animation style).
APIs used: globals · utils
Simple event-based kill message script. Automatically outputs #cumshotted to the global chat server via console_exec('say') whenever you score a headshot kill.
APIs used: entity · events · utils
A standalone, lightweight implementation of the gamesense Super Toss feature. Extends grenade throw distances dynamically based on velocity, angles, and throw strength. Contains mathematical optimizations compared to typical implementations.
APIs used: ui · events · entity · vector
View Configs
Neverlose config presets for use with Config Import_7076547.lua. Place these files in <CS:GO Install>/nl/configs/ and use the Config Import script to load them.
| File | Size | Description |
|---|---|---|
Kucjlota.txt | 156 KB | Kucjlota config preset |
dash_nl.txt | 191 KB | dash_nl config preset |
kizaru.txt | 209 KB | Kizaru (Ideal Yaw author) config preset |
rifky | Varies | Custom .rifk base preset configuration |
View Settings
Exported Neverlose config presets. Import via the Neverlose settings panel.
| File | Size | Description |
|---|---|---|
chimera-conditional-preset.txt | 15 KB | Chimera AlphaS conditional AA preset |
chimera new.txt | Varies | Updated Chimera configuration variant |
evo.txt | Varies | Evo-style configuration preset |
jagoyaw.txt | 13 KB | Yaw / antiaim config preset |
View Grenade Locations
JSON location packs for use with Neverlose's built-in nade helper. Each file contains named throw positions, view angles, grenade types, and throw instructions. Load via the Neverlose nade helper interface.
| File | Size | Coverage |
|---|---|---|
nadehelper_all_maps_primary.txt | 3.4 MB | All maps: primary location pack |
nadehelper_all_maps_secondary.txt | 603 KB | All maps: secondary location pack |
nadehelper_all_maps_3.txt | 604 KB | 27 maps: additional pack |
nadehelper_all_maps_4.txt | 1.3 MB | 30 maps: includes de_anubis, cs_militia, de_cache_old |
nadehelper_mirage_locs.txt | 40 KB | de_mirage specific |
nadehelper_mirage_locs_2.txt | 106 KB | de_mirage extended |
nadehelper_vertigo_locs.txt | 228 KB | de_vertigo specific |
cs_office_night_locations.txt | 78 KB | cs_office night variant |
de_dust2_old_locations.txt | 63 KB | de_dust2_old legacy variant |
| Scripts use LuaJIT 2.1, the JIT compiler bundled with Neverlose. Standard Lua 5.1 syntax applies with JIT extensions. | |
FFI is used for direct memory access: reading animation state structs, patching sound limits, casting pointers. Define structs with ffi.cdef and cast with ffi.cast. |
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BitOp (bit) provides bitwise operations on numbers: bit.band, bit.bor, bit.bxor, bit.bnot, bit.lshift, bit.rshift. |
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Arguments shown in [square brackets] in the Neverlose API docs are optional. |
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| These scripts are for personal use on the Neverlose platform only. |