I am a Software Engineer with fifteen years of experince, and I have no idea how to make this sound not like bragging. My first job was writting Airline ticketing software for Greyhound Air. Then I moved onto working on a industrial P.L.C. controller application called FrameWorks for GE-Fanuc. After this I moved into the game development industry when I started with Bioware. My first game credit was Never Winter Nights. Knight of the Old Republic on the original x-box was my second game. The last game I worked on for Bioware was Mass effect 1. This marked a big chnage im my life when I moved to Iceland. to work for CCP hf on Eve-Online. This was the first MMO that had worked on and also marked my introduction to Python programming, specificly the Stackless variation. This is a language and development enviroment that I have fallen in love with.
- Procedualy generated terrain.
- Procedualy generated game content.
- Fanatasy MMO development.
- Python and Stackless.
- Table-top gameing
- Elderwrath MMO - A fanatasy based MMO with several inovative features and gameplay styles. (private development at this time).
- Fun Finder - Mobile app (ios) that will help parents find fun activitys for there children in the area. Useing IOS developmen and Google's App Engine.
- Virtual Gameing Table - A projector based system for playing table top games with tablet suport for record keeping. Basily a system to take the record keeping out of table top gameing while preserving the fun of rolling the dice.