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Network-app

Application developed in the C programming language, which implements a network of graphs.

This application simulates a network of PCs that can connect to various routers.

The following instructions have been implemented in this project: ping x.x.x.x x.x.x.x: says if there is a connection between two stations (takes into account the connections between all routers and the states of the ends); sipn x.x.x.x: displays the routers with which you have a direct connection; and x.x.x.x: displays which PCs are connected (status = 1) directly to the router; trace x.x.x.x x.x.x.x: displays the route from device to device (router ips that form the "shortest path") up x.x.x.x: open a PC; lc x.x.x.x x.x.x.x: destroys the connection between 2 routers; broke x.x.x.x: shut down a PC; add x.x.x.x x.x.x.x d: add a connection between 2 routers, with "distance" d;

At the base of the trace statement is Dijkstra's algorithm, use to find the minimum cost path.

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Application developed in the C programming language, which implements a network of graphs.

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