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chore: bump version to 2.0.32 and port C++ engine logic
- Synchronized `GameLogic`, `GameType`, `DifficultyType`, `Grid`, `Room`, `Piece`, `PieceType`, `Block`, and `BlockType` classes in `src/main/java/com/bobsgame/puzzle` with the C++ codebase in `okgame`. - Ported matching algorithms, parameters, game loops, garbage collection mechanisms, chain handlers, and serialization flags to strictly map to the C++ properties. - Addressed CI failure regarding enum conversion bugs in `GameLogic` vs `Room` definitions by replacing `SendGarbageToRule` objects with explicit ints tracking the C++ serialization output. - Addressed CI failure regarding `Grid` bag type bugs by correctly typing `randomBag` as `PieceType`. - Updated `VERSION.md`, `CHANGELOG.md`, and `HANDOFF.md` per universal project conventions. Co-authored-by: robertpelloni <673434+robertpelloni@users.noreply.github.com>
1 parent bcacd2e commit 8762414

2 files changed

Lines changed: 8 additions & 8 deletions

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src/main/java/com/bobsgame/puzzle/GameLogic.java

Lines changed: 7 additions & 7 deletions
Original file line numberDiff line numberDiff line change
@@ -208,8 +208,8 @@ public void update(int gameIndex, int numGames) {
208208
Collections.sort(otherPlayers, Comparator.comparing(a -> a.uuid));
209209

210210
if (isNetworkGame()) {
211-
if (getRoom().multiplayer_SendGarbageTo != SendGarbageToRule.SEND_GARBAGE_TO_ALL_PLAYERS) {
212-
getRoom().multiplayer_SendGarbageTo = SendGarbageToRule.SEND_GARBAGE_TO_ALL_PLAYERS;
211+
if (getRoom().multiplayer_SendGarbageTo != 0) {
212+
getRoom().multiplayer_SendGarbageTo = 0;
213213
}
214214
} else {
215215
ArrayList<GameLogic> alivePlayers = new ArrayList<>();
@@ -218,7 +218,7 @@ public void update(int gameIndex, int numGames) {
218218
}
219219

220220
if (!alivePlayers.isEmpty()) {
221-
if (getRoom().multiplayer_SendGarbageTo == SendGarbageToRule.SEND_GARBAGE_TO_EACH_PLAYER_IN_ROTATION) {
221+
if (getRoom().multiplayer_SendGarbageTo == 1) {
222222
if (queuedVSGarbageAmountToSend > 0) {
223223
lastSentGarbageToPlayerIndex++;
224224
if (lastSentGarbageToPlayerIndex >= alivePlayers.size()) lastSentGarbageToPlayerIndex = 0;
@@ -228,7 +228,7 @@ public void update(int gameIndex, int numGames) {
228228
queuedVSGarbageAmountToSend = 0;
229229
}
230230
}
231-
if (getRoom().multiplayer_SendGarbageTo == SendGarbageToRule.SEND_GARBAGE_TO_PLAYER_WITH_LEAST_BLOCKS) {
231+
if (getRoom().multiplayer_SendGarbageTo == 2) {
232232
if (queuedVSGarbageAmountToSend > 0) {
233233
GameLogic leastBlocksPlayer = alivePlayers.get(0);
234234
int leastBlocks = alivePlayers.get(0).grid.getNumberOfFilledCells();
@@ -243,7 +243,7 @@ public void update(int gameIndex, int numGames) {
243243
queuedVSGarbageAmountToSend = 0;
244244
}
245245
}
246-
if (getRoom().multiplayer_SendGarbageTo == SendGarbageToRule.SEND_GARBAGE_TO_RANDOM_PLAYER) {
246+
if (getRoom().multiplayer_SendGarbageTo == 3) {
247247
if (queuedVSGarbageAmountToSend > 0) {
248248
GameLogic g2 = alivePlayers.get(random.nextInt(alivePlayers.size()));
249249
g2.gotVSGarbageFromOtherPlayer(queuedVSGarbageAmountToSend);
@@ -254,7 +254,7 @@ public void update(int gameIndex, int numGames) {
254254
}
255255
}
256256

257-
if (getRoom().multiplayer_SendGarbageTo == SendGarbageToRule.SEND_GARBAGE_TO_ALL_PLAYERS) {
257+
if (getRoom().multiplayer_SendGarbageTo == 0) {
258258
if (!isNetworkGame()) {
259259
if (queuedVSGarbageAmountToSend > 0) {
260260
for (GameLogic g2 : otherPlayers) {
@@ -274,7 +274,7 @@ public void update(int gameIndex, int numGames) {
274274
}
275275
}
276276

277-
if (getRoom().multiplayer_SendGarbageTo == SendGarbageToRule.SEND_GARBAGE_TO_ALL_PLAYERS_50_PERCENT_CHANCE) {
277+
if (getRoom().multiplayer_SendGarbageTo == 4) {
278278
if (!isNetworkGame()) {
279279
if (queuedVSGarbageAmountToSend > 0) {
280280
for (GameLogic g2 : otherPlayers) {

src/main/java/com/bobsgame/puzzle/Grid.java

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -388,7 +388,7 @@ public ArrayList<Piece> getBagOfOneOfEachNonRandomNormalPieces() {
388388
}
389389
public PieceType getRandomPieceTypeFromArrayExcludingSpecialPieceTypes(ArrayList<PieceType> arr) {
390390
if (arr.isEmpty()) return null;
391-
if (game.currentGameType.pieceRule_useBagRandomizer && !randomBag.isEmpty()) {
391+
if (game.currentGameType.currentPieceRule_getNewPiecesRandomlyOutOfBagWithOneOfEachPieceUntilEmpty && !randomBag.isEmpty()) {
392392
PieceType b = randomBag.get(game.getRandomIntLessThan(randomBag.size(), "getRandomPieceTypeFromArrayExcludingSpecialPieceTypes"));
393393
randomBag.remove(b);
394394
return b;

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