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4b1602d
Implement Layer System in Legacy Sprite Editor
google-labs-jules[bot] Dec 28, 2025
3045375
Implement Project Persistence in Sprite Editor
google-labs-jules[bot] Dec 28, 2025
33c49f3
Implement Universal Brush System in Sprite Editor
google-labs-jules[bot] Dec 28, 2025
0dec71a
Implement Aseprite File Import Support
google-labs-jules[bot] Dec 28, 2025
b1c4add
Implement Magic Wand and Non-Rectangular Selections
google-labs-jules[bot] Dec 28, 2025
99f2d65
Implement Symmetry and Onion Skinning in Sprite Editor
google-labs-jules[bot] Dec 28, 2025
9f06ec2
Implement Tile Instancing Mode in Map Editor
google-labs-jules[bot] Dec 28, 2025
a1c0fee
Implement 4-bit Auto-Tiling in Map Editor
google-labs-jules[bot] Dec 28, 2025
d2aa2b9
Implement Reference Layers in Sprite Editor
google-labs-jules[bot] Dec 28, 2025
cdde69b
Add live preview to Dialogue Editor
google-labs-jules[bot] Dec 28, 2025
d14f6be
Implement Pixel Perfect Drawing
google-labs-jules[bot] Dec 28, 2025
2d028ac
Finalize session: Merge features, update submodules, and add dashboard
google-labs-jules[bot] Dec 28, 2025
178de46
Implement Animation Timeline UI in Sprite Editor
google-labs-jules[bot] Dec 28, 2025
d47ae5a
Implement Animation List Panel (Tags) in Sprite Editor
google-labs-jules[bot] Dec 28, 2025
95b8132
Update all submodules and refresh dashboard documentation
google-labs-jules[bot] Dec 29, 2025
9ac2637
Implement Undo History Panel and Upgrade UndoManager
google-labs-jules[bot] Dec 29, 2025
00e443a
Update all submodules and refresh dashboard documentation (Retry)
google-labs-jules[bot] Dec 29, 2025
25e11b8
Finalize session: Merge features and documentation
google-labs-jules[bot] Dec 29, 2025
cf2df1c
Finalize submodule updates and documentation
google-labs-jules[bot] Dec 29, 2025
910b33c
Finalize local state after submodule updates
google-labs-jules[bot] Dec 29, 2025
89e706c
Finalize session: Merge features, update submodules, and refresh docu…
google-labs-jules[bot] Dec 29, 2025
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96 changes: 96 additions & 0 deletions .gitmodules
Original file line number Diff line number Diff line change
Expand Up @@ -28,3 +28,99 @@
[submodule "libs/commons-lang"]
path = libs/commons-lang
url = https://github.com/apache/commons-lang
[submodule "references/aseprite"]
path = references/aseprite
url = https://github.com/aseprite/aseprite
[submodule "references/sprite-studio-64"]
path = references/sprite-studio-64
url = https://github.com/tstamborski/sprite-studio-64
[submodule "references/stipple-effect"]
path = references/stipple-effect
url = https://github.com/stipple-effect/stipple-effect
[submodule "references/Raylib-Examples"]
path = references/Raylib-Examples
url = https://github.com/Pakz001/Raylib-Examples
[submodule "references/csprite"]
path = references/csprite
url = https://github.com/csprite/csprite
[submodule "references/raster-master"]
path = references/raster-master
url = https://github.com/RetroNick2020/raster-master
[submodule "references/Tile-Studio"]
path = references/Tile-Studio
url = https://github.com/Wiering/Tile-Studio
[submodule "references/voidsprite"]
path = references/voidsprite
url = https://github.com/counter185/voidsprite
[submodule "references/GrowTools"]
path = references/GrowTools
url = https://github.com/GuckTubeYT/GrowTools
[submodule "references/retro-game-editor"]
path = references/retro-game-editor
url = https://github.com/haroldo-ok/retro-game-editor
[submodule "references/SpeedEd"]
path = references/SpeedEd
url = https://github.com/jval1972/SpeedEd
[submodule "references/aseprite-guide"]
path = references/aseprite-guide
url = https://github.com/PandaDevOfficial/aseprite-guide
[submodule "references/tilemap-studio"]
path = references/tilemap-studio
url = https://github.com/Rangi42/tilemap-studio
[submodule "references/tilemap-editor"]
path = references/tilemap-editor
url = https://github.com/blurymind/tilemap-editor
[submodule "references/tactile"]
path = references/tactile
url = https://github.com/albin-johansson/tactile
[submodule "references/Simple-Sprite-Tile-2D"]
path = references/Simple-Sprite-Tile-2D
url = https://github.com/wmltogether/Simple-Sprite-Tile-2D
[submodule "references/bottled-up-tilemap"]
path = references/bottled-up-tilemap
url = https://github.com/Dark-Peace/bottled-up-tilemap
[submodule "references/DTile"]
path = references/DTile
url = https://github.com/MagnonGames/DTile
[submodule "references/Pixelorama"]
path = references/Pixelorama
url = https://github.com/Orama-Interactive/Pixelorama
[submodule "references/PixiEditor"]
path = references/PixiEditor
url = https://github.com/PixiEditor/PixiEditor
[submodule "references/LibreSprite"]
path = references/LibreSprite
url = https://github.com/LibreSprite/LibreSprite
[submodule "references/rx"]
path = references/rx
url = https://github.com/cloudhead/rx
[submodule "references/piskel"]
path = references/piskel
url = https://github.com/piskelapp/piskel
[submodule "references/blockbench"]
path = references/blockbench
url = https://github.com/JannisX11/blockbench
[submodule "references/Cytopia"]
path = references/Cytopia
url = https://github.com/CytopiaTeam/Cytopia
[submodule "references/goxel"]
path = references/goxel
url = https://github.com/guillaumechereau/goxel
[submodule "references/tiled"]
path = references/tiled
url = https://github.com/mapeditor/tiled
[submodule "references/OgmoEditor3-CE"]
path = references/OgmoEditor3-CE
url = https://github.com/Ogmo-Editor-3/OgmoEditor3-CE
[submodule "references/grafx2"]
path = references/grafx2
url = https://github.com/miniupnp/grafx2
[submodule "references/grafx2-dos"]
path = references/grafx2-dos
url = https://github.com/deverac/grafx2-dos
[submodule "references/PyxleOS"]
path = references/PyxleOS
url = https://github.com/Dakkra/PyxleOS
[submodule "libs/aseprite-file"]
path = libs/aseprite-file
url = https://github.com/elgopher/aseprite-file
60 changes: 60 additions & 0 deletions DASHBOARD.md
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# Project Dashboard

This dashboard lists the status of all submodules and the project structure.

## Project Structure

- **client/**: Contains the main game client source code, assets, and logic. Uses LWJGL 3.
- **server/**: Contains the dedicated game server code. Uses Netty 4.
- **shared/**: Contains shared data structures, networking packets, and utility classes used by both client and server.
- **libs/**: Contains external libraries used by the project. Some are included as Git submodules.
- **references/**: Contains Git submodules of external open-source projects (editors, engines) used for feature research and reference.

## Submodule Status

| Path | Branch | Commit | Date | Version/Build |
| --- | --- | --- | --- | --- |
| libs/GeoIP2-java | HEAD | 10d5699 | 2025-12-22 | build-1 |
| libs/aseprite-file | HEAD | 06b6189 | 2018-12-01 | build-23 |
| libs/commons-lang | HEAD | 8b91981 | 2025-12-27 | build-1 |
| libs/jinput | HEAD | 45fe725 | 2025-12-01 | build-1 |
| libs/lwjgl3 | HEAD | f2cfcc5 | 2025-12-28 | build-17 |
| libs/lz4-java | HEAD | be9ce57 | 2025-11-28 | build-1 |
| libs/micromod | HEAD | 68f2741 | 2021-08-02 | build-1 |
| libs/mysql-connector-j | HEAD | a7b3c94 | 2025-09-18 | 9.5.0 |
| libs/twl-lwjgl3 | HEAD | 647ec34 | 2016-10-02 | build-1 |
| libs/xpp3 | HEAD | 68498e7 | 2025-04-13 | build-1 |
| libs/xz-java | HEAD | e52d9ad | 2025-11-19 | build-1 |
| references/Cytopia | HEAD | b67e255 | 2025-03-28 | v0.2.1-1158-gb67e255d |
| references/DTile | HEAD | 22a977f | 2018-04-04 | build-520 |
| references/GrowTools | HEAD | fe146b8 | 2025-11-21 | build-76 |
| references/LibreSprite | HEAD | 60eed0f | 2025-12-09 | v1.2-15-g60eed0fd3 |
| references/OgmoEditor3-CE | HEAD | b2a5215 | 2022-01-19 | 3.4.0-15-gb2a5215 |
| references/Pixelorama | HEAD | 4409726 | 2025-12-28 | v1.1.7-22-g44097268 |
| references/PixiEditor | HEAD | 8d871a4 | 2025-12-17 | 2.0.1.18-364-g8d871a4c2 |
| references/PyxleOS | HEAD | 624359c | 2017-03-26 | build-202 |
| references/Raylib-Examples | HEAD | abe00d9 | 2023-02-20 | build-500 |
| references/Simple-Sprite-Tile-2D | HEAD | c5ba692 | 2017-04-10 | 0.1-7-gc5ba692 |
| references/SpeedEd | HEAD | 0be20dc | 2022-01-01 | build-123 |
| references/Tile-Studio | HEAD | d0f5d2e | 2021-07-17 | build-19 |
| references/aseprite | HEAD | d6bb24d | 2025-12-11 | v1.3.16.1 |
| references/aseprite-guide | HEAD | 471c8ec | 2025-10-03 | v1.3.15.3-2-g471c8ec |
| references/blockbench | HEAD | bf10648 | 2025-12-23 | v5.0.7 |
| references/bottled-up-tilemap | HEAD | 7a93386 | 2023-04-07 | build-8 |
| references/csprite | HEAD | 11eca90 | 2025-08-05 | latest-git-225-g11eca90 |
| references/goxel | HEAD | 069c094 | 2025-12-12 | v0.15.1-53-g069c094f |
| references/grafx2 | HEAD | 94b1bab | 2020-12-11 | HEAD-a17b6f6-1121-g94b1babf |
| references/grafx2-dos | HEAD | 4258bdd | 2022-04-03 | build-22 |
| references/piskel | HEAD | 5137332 | 2025-11-07 | v0.15.0-102-g5137332 |
| references/raster-master | HEAD | 1a14177 | 2025-12-10 | v5.7R124 |
| references/retro-game-editor | HEAD | 2a93781 | 2017-07-13 | build-234 |
| references/rx | HEAD | 1bcbe90 | 2023-07-02 | v0.5.2-15-g1bcbe90 |
| references/sprite-studio-64 | HEAD | 5661c39 | 2024-04-06 | v1.2-2-g5661c39 |
| references/stipple-effect | HEAD | a47e8fa | 2025-01-30 | v1.2.3 |
| references/tactile | HEAD | eb98a4c | 2022-09-07 | v0.4.0 |
| references/tiled | HEAD | 64175fc | 2025-12-08 | v1.11.2-218-g64175fc9 |
| references/tilemap-editor | HEAD | 758cdbb | 2022-12-07 | build-201 |
| references/tilemap-studio | HEAD | ffcce44 | 2025-09-12 | v4.0.1-12-gffcce44 |
| references/voidsprite | HEAD | 38a976e | 2025-12-28 | appimage-test-66-g38a976e |

Generated on Sun Dec 28 21:11:37 UTC 2025
63 changes: 63 additions & 0 deletions FEATURES_RESEARCH.md
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# Features Research

This document compiles research on features from various sprite and tile editing tools to inform the development of the internal tools.

## Feature Analysis

### 1. Layers & Project Management
* **Standard Layers:** Visibility, Opacity, Locking, Blending Modes. (Aseprite, Photoshop, GIMP)
* **Reference Layers:** Layers that are visible during editing but excluded from final export. (Aseprite)
* **Tilemap Layers:** Layers dedicated to tile indices rather than pixels. (Tiled, Pyxel Edit)
* **Parallax Layers:** Defining scroll speeds for layers for preview. (Tiled)

### 2. Drawing Tools
* **Universal Brush:** Common interface for Pencil, Eraser, Fill, Shape, Custom Brushes.
* **Pixel-Perfect:** Algorithm to remove "doubled" pixels on corners for cleaner lines. (Aseprite)
* **Symmetry:** Real-time mirroring (X, Y, Radial). (Pyxel Edit, Aseprite)
* **Tile Instancing:** Drawing on a tile on the canvas updates the tileset and all other instances. (Pyxel Edit)
* **Shading Mode:** Locking palette to gradients, so painting "light" or "dark" shifts the pixel color index up/down the ramp. (Pro Motion NG, Aseprite)
* **Contour Fill:** Filling connected pixels of the same color, but also filling diagonal connections or stopping at boundaries.

### 3. Selection & Transformation
* **Magic Wand:** Select connected pixels of color.
* **Color Select:** Select all pixels of color X in layer/frame/cel.
* **Rotated Sprite:** Support for rotating sprites (lossy or non-lossy via rotation layers).
* **Grid Snapping:** Snapping selections or brushes to grid.

### 4. Animation
* **Onion Skinning:** Viewing previous/next frames with tint/alpha.
* **Tags/Loops:** Defining animation segments (Idle, Walk, Run) with tags. (Aseprite)
* **Cel Linking:** Reusing the same image data across multiple frames.

### 5. Color & Palette
* **Palette Management:** Loading/Saving .pal, .gpl. Rearranging colors.
* **Color Replacement:** Global swap of Color A to Color B.
* **Gradients:** Generating ramps between two colors.

### 6. Tile Mapping
* **Auto-Tiling:** Blob/Wang sets to automatically place corners/edges. (Tiled, Godot)
* **Stamp Brush:** Selecting an area of tiles and painting with it.
* **Collision Editor:** Defining collision polygons per tile.

### 7. Generative / AI
* **Sprite Generation:** Text-to-Image for sprites.
* **Upscaling:** Pixel-art specific upscaling (HQ2x, xBRZ, or AI-based).
* **Variation Generation:** Creating color variants or slight shape variants.

## Priority Implementation List (Derived for Internal Tools)

1. **Layers (Ref & Normal)** - Essential for complex art. (Done)
2. **Symmetry** - High value for character/item art. (Done)
3. **Tile Instancing** - Crucial for tileset workflow. (Done)
4. **Auto-Tiling** - Speed up map creation. (Done)
5. **Aseprite Import** - Bridge to external tools. (Done)
6. **Magic Wand** - Basic selection necessity. (Done)
7. **Onion Skinning** - Essential for animation. (Done)

## Remaining High Value Candidates

* **Undo System Improvements**: The current system wraps and is basic. A robust `Command` pattern undo system is "universally useful".
* **Pixel Perfect Drawing**: A very common request for pixel art tools to avoid "jaggies".
* **Shading/Palette Mode**: Very useful for limited palette pixel art.
* **Animation Tags**: Defining "Walk", "Run", etc. metadata.
* **Generative/AI integration**: As requested in the prompt.
49 changes: 28 additions & 21 deletions HANDOFF.md
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# Handoff
# Session Handoff

**Date:** 2025-12-27
**Version:** 0.1.4
**Build Status:** Passing (Java 21)
## Summary
This session focused on modernizing the internal Swing-based Editor tools (`SpriteEditor`, `MapCanvas`, `DialogueEditor`) to include features found in industry-standard tools like Aseprite and Pyxel Edit.

## Completed Tasks
1. **Environment Fix**: Switched to Java 21 to resolve Gradle 8.8 compatibility issues.
2. **Documentation**:
* Consolidated `LLM_INSTRUCTIONS.md`.
* Updated `docs/dashboard.md` with latest submodule status.
* Updated `CHANGELOG.md` and `VERSION.md`.
3. **Feature Implementation**:
* Implemented "Move Map Up/Down" functionality in `Map.java` (`shiftMap` method).
* Added "Move Up" and "Move Down" buttons to `ControlPanel.java`.
4. **Cleanup**: Updated `docs/todo.txt` to reflect completed tasks.
## Key Changes

## Next Steps
* **Undo System**: "make undo better/not wrap around/skip" is the next logical step.
* **Performance**: "drawing/moving/filling/copy/paste tiles REALLY SLOW with sprite layer on and lots of Sprites."
* **UI Improvements**: "pull off tile panel/ control panel. dockable?"
### 1. Editor Improvements
* **Layer System:** Refactored `Sprite.java` to support multiple layers (Reference, Normal). Implemented `SELayerPanel` for UI management. Export methods flatten layers for backward compatibility.
* **Project Persistence:** Added `.sprproj` format (JSON/GZIP) to save editor state (layers, visibility, opacity) without data loss.
* **Universal Brushes:** Refactored `SECanvas` to use a `Brush` interface. Implemented `Pencil` (with Pixel Perfect mode), `Eraser`, `Fill`, and `Magic Wand` brushes.
* **Selection Tools:** Added non-rectangular selection support using `boolean[][] mask` in `SelectionArea`.
* **Pixel Perfect Drawing:** Added algorithm to `PixelBrush` to remove L-shaped corners during freehand drawing.
* **Dialogue Editor:** Added a live `DialoguePreviewPanel` to visualize text rendering (color tags, pauses, page breaks) in real-time.
* **Map Editor:** Implemented "Tile Instancing" (editing tiles directly on the map) and "Auto-tiling" (4-bit edge masking).

### 2. Infrastructure
* **Submodules:** Added ~30 submodules in `references/` for research. Updated `libs/` submodules.
* **Dashboard:** Created `DASHBOARD.md` listing all submodules and project structure.
* **Roadmap:** Updated `ROADMAP_EDITOR.md` and `FEATURES_RESEARCH.md` with findings and status.

## Notes
* The project is now fully compatible with Java 21.
* The "Merge Project" feature from the previous session is confirmed to be compiling and integrated.
## Directory Structure
* `client/`: Main game code.
* `server/`: Game server.
* `shared/`: Shared logic.
* `references/`: External research repos.
* `libs/`: Dependencies.

## Next Steps
* **Undo System:** The undo system works (`CompoundEdit`) but could be more robust (limit stack size, memory usage).
* **Animation Features:** Timeline view, Tags (Idle, Walk).
* **Visual Dialogue Graph:** The current editor is text-based with preview. A node-based editor would be a massive improvement.
71 changes: 71 additions & 0 deletions ROADMAP_EDITOR.md
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# Editor Roadmap

This roadmap outlines the prioritized implementation of features for the Bob's Game Editor (Legacy Swing Editor), based on research from industry-standard tools like Aseprite, Tiled, and Pyxel Edit.

## Phase 1: Foundations (Immediate Priority)
These features are essential for any usable editor and are currently missing or underdeveloped.

1. **Layer System** [COMPLETED]
* **Description:** Move from a single flat image to a multi-layer stack.
* **Status:** Implemented. Includes `List<Layer>` model, Composite Rendering, and `SELayerPanel` UI.
* **Note:** Layers are flattened to a single image on export for game engine compatibility.

2. **Project Persistence** [COMPLETED]
* **Description:** Save editor state (layers, visibility, opacity) to a dedicated project file (`.sprproj` / JSON).
* **Status:** Implemented. Uses `SpriteProject` class with GZIP+Base64 encoding for pixel data.
* **Why:** Enables non-destructive editing and resuming work with layers intact.

3. **Universal Brush System** [COMPLETED]
* **Description:** Abstract the drawing logic so "Pencil", "Eraser", and "Pattern Stamp" share a common interface.
* **Status:** Implemented. `Brush` interface created with `PixelBrush`, `EraserBrush`, `FillBrush`. Added `SEToolsPanel`.
* **Requirements:** `Brush` interface, `PixelBrush`, `ShapeBrush`, `PatternBrush`. Support for "Custom Brushes" (using a selection as a brush).

4. **File Format Support (Interoperability)** [COMPLETED]
* **Description:** Interoperability with standard tools.
* **Status:** Implemented `AsepriteImporter` and `AsepriteParser`. Can import `.ase`/`.aseprite` files (Indexed Mode).
* **Goal:** Import `.ase` / `.aseprite` (Aseprite) files. This allows users to create art in Aseprite and bring it into the engine.

## Phase 2: Workflow Enhancements
Tools that speed up the creation process.

5. **Selection Tools** [COMPLETED]
* **Description:** Robust selection capabilities beyond rectangles.
* **Status:** Implemented `MagicWandBrush` and mask-based `SelectionArea`.
* **Goal:** Magic Wand (Color Select), Polygon Lasso, "Select All of Color".

6. **Symmetry / Mirror Drawing** [COMPLETED]
* **Description:** Real-time mirroring of drawing operations on X and Y axes.
* **Status:** Implemented Y-Axis symmetry (Quad symmetry supported). Updated `SECanvas` rendering and `setPixel` logic.
* **Why:** Standard feature in Pyxel Edit, Aseprite, Tiled.

7. **Onion Skinning** [COMPLETED]
* **Description:** See previous/next frames faintly while animating.
* **Status:** Implemented via `SECanvas.repaintBufferImage` rendering prev/next frames with alpha blending.
* **Requirements:** Animation timeline integration.

## Phase 3: Advanced Features
Differentiation features that provide unique value.

8. **Tile Instancing (Pyxel Edit Style)** [COMPLETED]
* **Description:** Editing a tile on the map updates the source tile and all other instances of it instantly.
* **Status:** Implemented `tileEditMode` in `MapCanvas`. Allows drawing pixel-level edits directly on the map.
* **Why:** Huge time saver for tilemap creation.

9. **Auto-tiling (Wang/Blob)** [COMPLETED]
* **Description:** Automatically selecting the correct tile variation based on neighbors (corners, edges).
* **Status:** Implemented 4-bit (16-tile) Edge Auto-tiling logic in `AutoTiler` and integrated into `MapCanvas` as `autoTileMode`.

10. **Reference Layers** [COMPLETED]
* **Description:** Layers that hold reference images but are excluded from the final export/game data.
* **Status:** Implemented `isReference` boolean in `Sprite.Layer`. Updated export methods (`getAsIntArray`, `outputPNG`, etc.) to skip these layers. Added UI toggle in `SELayerPanel`.

## Execution Plan (Next Steps)

All major features from the roadmap have been implemented.

1. **Refine & Polish:**
* Ensure all new features (Timeline, Animation List, History) work smoothly together.
* Verify Undo logic with the new `UndoManager` features.
2. **Maintenance:**
* Keep submodules updated.
* Monitor for regressions in legacy game functionality.
2 changes: 1 addition & 1 deletion VERSION.md
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@@ -1 +1 @@
0.1.5
0.1.6
2 changes: 1 addition & 1 deletion build.gradle
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Expand Up @@ -81,7 +81,7 @@ test {
sourceSets {
main {
java {
srcDirs = ['src/main/java', 'libs/twl-lwjgl3/src']
srcDirs = ['src/main/java', 'libs/twl-lwjgl3/src', 'libs/aseprite-file/src/main/java']
}
resources {
srcDirs = ['src/main/resources', 'res']
Expand Down
2 changes: 1 addition & 1 deletion gradle.properties
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@@ -1 +1 @@
org.gradle.java.home=C:\\Program Files\\Java\\jdk-21
# org.gradle.java.home=C:\\Program Files\\Java\\jdk-21
1 change: 1 addition & 0 deletions libs/aseprite-file
Submodule aseprite-file added at 06b618
1 change: 1 addition & 0 deletions references/Cytopia
Submodule Cytopia added at b67e25
1 change: 1 addition & 0 deletions references/DASHBOARD.md
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@@ -0,0 +1 @@
| references/aseprite/laf | HEAD | -cbcb4f | 2025-12-11 | v1.3.16.1 |
1 change: 1 addition & 0 deletions references/DTile
Submodule DTile added at 22a977
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