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GnomeffinWay edited this page Mar 18, 2013
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//Specific to the player
<player.bn.class> -> Name of player's chosen battle class (or none)
<player.bn.inbattle> -> True/false is player in a battle?
<player.bn.team> -> Name of team player is fighting on (or none)
//Non-specific to player
<battle.arena> -> Name of arena current battle is taking place in (or none)
<battle.inprogress> -> True/false is a battle taking place?
<battle.timeremaining> -> Time remaining for current battle to end (or none)
//Specific to player
<player.faction> -> Name of player's faction (or none)
<player.faction.role> -> Role of player within their faction (or none)
<player.faction.title> -> Title of player within their faction (or none)
<player.faction.power> -> Player's power
//Non-player specific
<faction[fac_name].balance> -> Balance of specified faction (or none)
<faction[fac_name].home> -> Location of specified factions's spawn point (or none)
<faction[fac_name].isopen> -> True/false is specified faction open?
<faction[fac_name].ispeaceful> -> True/false is specified faction peaceful?
<faction[fac_name].ispermanent> -> True/false is specified faction permanent?
<faction[fac_name].leader> -> Name of specified faction's leader
<faction[fac_name].playercount> -> Amount of players within specified faction
<faction[fac_name].power> -> Amount of specified faction's power
<faction[fac_name].relation[to]> -> Evaluates to enemies, allies, or neutral with another faction
<faction[fac_name].size> -> Amount of land specified faction has claimed
//Specific to player
<player.mcmmo.level> -> Overall skill level of player
<player.mcmmo.level[sk_name]> -> Skill level of a specific skill
<player.mcmmo.party> -> Name of player's party (or none)
<player.mcmmo.rank> -> Overall mctop player ranking
<player.mcmmo.rank[sk_name]> -> Rank of player in a specific skill
<player.mcmmo.xp[sk_name]> -> Amount of player's xp for a skill
<player.mcmmo.xp[sk_name].tonextlevel> -> XP required for player to advance to skill's next level
//Non-specific to the player
<party[party_name].leader> -> Name of the specified party's leader
//Specific to player
<player.town> -> Name of player's town (or none)
<player.town.ismayor> -> True/false is player mayor of their town?
<player.town.rank> -> Town rank of player (or none)
<player.town.surname> -> Surname of player (or none)
<player.town.title> -> Title of player (or none)
<player.nation> -> Name of player's nation (or none)
<player.nation.isking> -> True/false is player king of their nation?
<player.town.rank> -> Nation rank of player (or none)
<player.nation.surname> -> Surname of player (or none)
//Non-player specific
<town[town_name].balance> -> Balance of specified town (or none)
<town[town_name].board> -> Board message of specified town
<town[town_name].isopen> -> True/false is specified town open?
<town[town_name].ispublic> -> True/false is specified town public?
<town[town_name].mayor> -> Name of specified town's mayor
<town[town_name].nation> -> Nation specified town belongs to (or none)
<town[town_name].playercount> -> Population size of specified town
<town[town_name].size> -> Amount of land specified town has claimed
<town[town_name].spawn> -> Location of specified town's spawn point (or none)
<town[town_name].tag> -> Tag of specified town (or none)
<town[town_name].taxes> -> Tax amount of specified town
<nation[nat_name].balance> -> Balance of specified nation
<nation[nat_name].capital> -> Name of specified nation's capital town (or none)
<nation[nat_name].king> -> Name of specified nation's king
<nation[nat_name].isneutral> -> True/false is nation neutral?
<nation[nat_name].playercount> -> Amount of players within specified nation
<nation[nat_name].relation[to]> -> Evaluates to enemies, allies, or neutral with another nation
<nation[nat_name].tag> -> Tag of specified nation (or none)
<nation[nat_name].taxes> -> Tax amount of specified nation
<nation[nat_name].towncount> -> Amount of towns within specified nation
<location[location:loc_name].town> -> Town that has claimed specified location (or none)