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GnomeffinWay edited this page Mar 18, 2013 · 1 revision

BattleNight:

//Specific to the player
<player.bn.class>						-> Name of player's chosen battle class (or none)
<player.bn.inbattle>					-> True/false is player in a battle?
<player.bn.team>						-> Name of team player is fighting on (or none)

//Non-specific to player
<battle.arena>							-> Name of arena current battle is taking place in (or none)
<battle.inprogress>						-> True/false is a battle taking place?
<battle.timeremaining>					-> Time remaining for current battle to end (or none)

Factions:

//Specific to player	
<player.faction> 						-> Name of player's faction (or none)
<player.faction.role> 					-> Role of player within their faction (or none)
<player.faction.title> 					-> Title of player within their faction (or none)
<player.faction.power> 					-> Player's power

//Non-player specific
<faction[fac_name].balance> 			-> Balance of specified faction (or none)
<faction[fac_name].home> 				-> Location of specified factions's spawn point (or none)
<faction[fac_name].isopen> 				-> True/false is specified faction open?
<faction[fac_name].ispeaceful> 			-> True/false is specified faction peaceful?
<faction[fac_name].ispermanent>			-> True/false is specified faction permanent?
<faction[fac_name].leader> 				-> Name of specified faction's leader
<faction[fac_name].playercount> 		-> Amount of players within specified faction
<faction[fac_name].power> 				-> Amount of specified faction's power
<faction[fac_name].relation[to]>		-> Evaluates to enemies, allies, or neutral with another faction
<faction[fac_name].size> 				-> Amount of land specified faction has claimed

mcMMO:

//Specific to player
<player.mcmmo.level>					-> Overall skill level of player
<player.mcmmo.level[sk_name]>			-> Skill level of a specific skill
<player.mcmmo.party>					-> Name of player's party (or none)
<player.mcmmo.rank>						-> Overall mctop player ranking
<player.mcmmo.rank[sk_name]>			-> Rank of player in a specific skill
<player.mcmmo.xp[sk_name]>				-> Amount of player's xp for a skill
<player.mcmmo.xp[sk_name].tonextlevel>	-> XP required for player to advance to skill's next level

//Non-specific to the player
<party[party_name].leader>				-> Name of the specified party's leader

Towny:

//Specific to player	
<player.town> 							-> Name of player's town (or none)
<player.town.ismayor> 					-> True/false is player mayor of their town?
<player.town.rank> 						-> Town rank of player (or none)
<player.town.surname> 					-> Surname of player (or none)
<player.town.title> 					-> Title of player (or none)

<player.nation> 						-> Name of player's nation (or none)
<player.nation.isking> 					-> True/false is player king of their nation?
<player.town.rank> 						-> Nation rank of player (or none)
<player.nation.surname> 				-> Surname of player (or none)

//Non-player specific
<town[town_name].balance> 				-> Balance of specified town (or none)
<town[town_name].board> 				-> Board message of specified town
<town[town_name].isopen> 				-> True/false is specified town open?
<town[town_name].ispublic> 				-> True/false is specified town public?
<town[town_name].mayor> 				-> Name of specified town's mayor
<town[town_name].nation> 				-> Nation specified town belongs to (or none)
<town[town_name].playercount> 			-> Population size of specified town
<town[town_name].size> 					-> Amount of land specified town has claimed
<town[town_name].spawn> 				-> Location of specified town's spawn point (or none)
<town[town_name].tag> 					-> Tag of specified town (or none)
<town[town_name].taxes> 				-> Tax amount of specified town

<nation[nat_name].balance> 				-> Balance of specified nation
<nation[nat_name].capital> 				-> Name of specified nation's capital town (or none)
<nation[nat_name].king> 				-> Name of specified nation's king
<nation[nat_name].isneutral> 			-> True/false is nation neutral?
<nation[nat_name].playercount> 			-> Amount of players within specified nation
<nation[nat_name].relation[to]>			-> Evaluates to enemies, allies, or neutral with another nation
<nation[nat_name].tag> 					-> Tag of specified nation (or none)
<nation[nat_name].taxes> 				-> Tax amount of specified nation
<nation[nat_name].towncount> 			-> Amount of towns within specified nation

<location[location:loc_name].town>		-> Town that has claimed specified location (or none)

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