A rogues gallery of personal vscript projects
cowmangler charge shot override- Replaces cowmangler charge-shot with short circuit ball, can be modified to use other projectilesred sniper laser- Spawns a wrangler laser for red snipers when aiming (both bots & players, can be edited to only apply to bots)damageable projectile shield- Makes projectile shields lose duration upon blocking damage & show damage number when damaging projectile shieldrocket penetration- Allows rockets (including cowmangler charge shot) to penetrate enemies, dealing damage each timedrop red cash- All bots drop red money on dead as if they were killed by a sniper riflerescue ranger heal player- Rescue ranger bolts heal teammates on hit, consuming metal the same way it does when healing buildingshell's retriever- A personal project to recreate the Hell's Retriever throwable from call of duty zombie map Mob of The Dead. Replaces flying guillotine with a projectile that- Locks onto at most 10 nearby enemies and move toward them one by one, dealing damage to each target once on collision. Goes through walls
- Holding out the weapon charges it for increased damage, each charge level plays a particle effect below your feet, up to 3 charge levels (to simulate the original weapon's hold to charge mechanic)
- Disables natural recharge meter while projectile is out (to simulate being locked to 1 projectile)
- Spins in the air (for visual)
- Returns to thrower after reaching enemy cap or found no enemy in range
- Holds onto any credits it goes near and brings it back to thrower (to simulate the original Hell's Retriever ability to collect powerups)
knockback rage override- Overrides vanilla knockback rage behavior