Fix disappearing planets in network games (they turned into BHs)#8
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HAL20000 wants to merge 5 commits intoryanakca:masterfrom
Open
Fix disappearing planets in network games (they turned into BHs)#8HAL20000 wants to merge 5 commits intoryanakca:masterfrom
HAL20000 wants to merge 5 commits intoryanakca:masterfrom
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Owner
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Hi! Sorry for the delay. I did a bit of work on merging your changes and Florian Schüller's this morning, but it seems that I broke network games. I'll try to debug that later on this week. Here's the merge branch if you're curious: https://github.com/ryanakca/slingshot/tree/merge-schuellerf-HAL20000 Thanks for your contribution to Slingshot! |
Author
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Hi!
I have had a quick look on the merge branch and I think it might be
problematic that Florian Schüller's changeswhen trying to fixing the
problems in network mode collide with my changes on fixing it. You
might want to consider reverting his commit
a1da39e
before merging my changes. In any case, I will take a more detailed
look inte the merge in a few days perhaps.
Cheers, HAL20000
…On 2019-06-10 13:16, Ryan Kavanagh wrote:
Hi!
Sorry for the delay. I did a bit of work on merging your changes and
Florian Schüller's this morning, but it seems that I broke network
games. I'll try to debug that later on this week. Here's the merge
branch if you're curious:
https://github.com/ryanakca/slingshot/tree/merge-schuellerf-HAL20000
Thanks for your contribution to Slingshot!
|
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This fixes a bug in network games: Some plantes would (visually randomly) disappear in the client game. Inspection showed, that the client instance would create Black Holes for any planet of the host instance which has a sprite number (
Planet.n) larger thanMAX_PLANETS, however, this is not sensible. By replacing this with the number of sprites (8 in the current implementation), the bug is fixed. Since the numebr of sprites might change, a corresponding constant was introduced into asSettings.NUM_PLANET_SPRITES.