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Sigma Designs 🫧

A Claude Code skill that encodes a complete Apple Intelligence / Image Playground-style design language β€” distilled from a production WebGL experience and battle-tested with skill-TDD (baseline agents fail to produce this language; agents with the skill reproduce it faithfully).

What it teaches an agent to build:

  • 🫧 Living orbs & soap bubbles β€” organic wobbling silhouettes (never perfect circles), four independent sliding/pulsing rim lights (never one traveling highlight), glassy near-black interiors, sun-eruption flares
  • 🌌 Atmospheres β€” the 9-stop warm palette, blooms-on-velvet and full-gradient modes, liquid-glass rules, mandatory dither
  • 🎬 Motion & choreography β€” emphasized-decelerate everything (overshoot banned), applied exactly once; time-rails vs scroll-rails on shared refs, asymmetric flare envelopes, entrance grammar ("born inside the world"), the ScrollTrigger pin trap
  • πŸš‚ Navigation rails β€” who owns the story position, quantizing scroll into beats you cannot rush, bridging every channel across a phase handoff, jank-clamped animation clocks, and reviving the effects that die the day you switch from scrolling to clicking
  • πŸ”Š Synthesized UI sound β€” glassy WebAudio voice recipes, continuous envelope-driven feeds (sound rides the same curves as the light), the mix law
  • βœ… Verification craft β€” video capture over screenshots, live debug HUDs, RMS tables, cue-log probes, and a gotcha table where every entry cost a real debugging session

Install (Claude Code)

git clone https://github.com/s1gmamale1/Sigma-Designs.git
cp -r Sigma-Designs/sigma-designs ~/.claude/skills/

That's it β€” Claude Code discovers skills in ~/.claude/skills/ automatically. Then ask for anything in the aesthetic ("a living gradient orb like Apple Intelligence", "Sigma Designs style hero") and the skill loads itself.

For a single project instead of globally: copy into <project>/.claude/skills/.

Files

File Contents
sigma-designs/SKILL.md Core principles, quick-reference numbers, common mistakes
sigma-designs/orb-recipe.md The complete living bubble: wobble GLSL, the four-rim-light tables, shimmer, flares, orbiting sets, the cursor
sigma-designs/atmosphere.md Palette, background modes, glass rules, in-bubble text treatment
sigma-designs/motion-language.md Easings, rails, shared-refs architecture, envelopes, performance and quality-tier discipline
sigma-designs/navigation-rails.md Playhead ownership, input quantization, phase handoffs, clamped clocks, held-playhead revival
sigma-designs/sfx-palette.md Synthesized voice recipes + envelope feeds + mix law
sigma-designs/verification.md Objective proof methods, process rules, and the hard-won gotcha table

License

MIT β€” take the bubbles, make something beautiful.

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