Skip to content

Restore depth testing for LayerNorm trails with depth bias#166

Open
saahithjanapati wants to merge 1 commit intomainfrom
codex/ensure-layernorm-trail-lines-are-always-visible-m3zmv6
Open

Restore depth testing for LayerNorm trails with depth bias#166
saahithjanapati wants to merge 1 commit intomainfrom
codex/ensure-layernorm-trail-lines-are-always-visible-m3zmv6

Conversation

@saahithjanapati
Copy link
Copy Markdown
Owner

Summary

  • re-enable depth testing on trail materials so they no longer render through solid geometry
  • add a small clip-space depth bias in the line shader to keep LayerNorm trails visible when nearly coplanar with shell geometry

Testing

  • not run

https://chatgpt.com/codex/tasks/task_e_68f2ad206a90832895acbdcb1ee68f00

@vercel
Copy link
Copy Markdown

vercel Bot commented Oct 17, 2025

The latest updates on your projects. Learn more about Vercel for GitHub.

Project Deployment Preview Comments Updated (UTC)
llm-visualized Ready Ready Preview Comment Oct 17, 2025 9:09pm

💡 Enable Vercel Agent with $100 free credit for automated AI reviews

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment

Labels

Projects

None yet

Development

Successfully merging this pull request may close these issues.

1 participant