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Vespera: The Somber, a darkly satirical top-down roguelike in 1 simple html under 13kb

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Vespera: The Somber

A darkly satirical top-down action-roguelite built for js13kGames 2026 (Theme: Unicorns and Rainbows).

Play the Game Live

🎮 Play Live on GitHub Pages

Premise

The Grand Concordat of Radiant Serenity has criminalized naps, rain, and minor melancholies. Play as Vespera, a grumpy obsidian unicorn with a 300-year migraine, dismantling the Solar Spire to claim 500 years of uninterrupted sleep.

Controls

Desktop

  • WASD / Arrows — Move
  • Mouse — Aim; Left Click — Umbral Lance
  • Right Click — Somber Rainbow (bullet-absorbing Grump Arc; inflicts GRUMPY)
  • Q — Void Scythe (AoE + knockback)
  • Space / Shift — Phase Dash (i-frame dodge)
  • Space / Enter — Advance dialogue & read Edict Shrines
  • P — Pause / options · M — Mute · N — Reduced Motion

Mobile (touch)

  • Left half — drag to move · Right half — drag to aim & auto-fire
  • On-screen buttons — Rainbow (◗), Scythe (Q), Dash (⇢)

(Landscape orientation recommended.)

Features (v1.5)

  • Procedurally generated runs — room order, count, enemy mix, and Edicts vary each run.
  • Cynical Boons with a shard-funded reroll at altars.
  • Full ability kit: buffed Somber Rainbow (fast, wide arc), and a Void Scythe forward slam.
  • Juicy combat — enemy hit-flash, plus visible bullet-absorption on the Rainbow.
  • Dramatic three-phase boss duel with a slow-motion finishing blow.
  • Sim pauses during dialogue, so banter lands without unfair damage.
  • 8 Edict shrines of dark satire, shown at random.
  • Room-type visual tinting and a procedural victory lullaby ("The Eternal Nap").
  • Pause / options overlay, mute, and a Reduced Motion toggle (auto-detects prefers-reduced-motion).
  • Best clear-time & shard tracking saved to localStorage.
  • Responsive canvas that scales to any viewport.

Technical Details

  • Pure HTML5 Canvas 2D procedural rendering (zero external image assets).
  • 100% procedural Web Audio API sound synthesizer.
  • Ships ≤ 13,312 bytes zipped.

Build

The readable, playable source is the root index.html (served directly by GitHub Pages). The competition artifact is produced by minifying + Roadroller-packing it into dist/:

npm install
npm run build   # → dist/index.html + dist/game.zip, asserts the 13,312-byte budget

The build fails (non-zero exit) if the zip exceeds the limit.

License

MIT © sandgraal

About

Vespera: The Somber, a darkly satirical top-down roguelike in 1 simple html under 13kb

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