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Hero demo: directed 30fps camera on /secret - #897

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santhreal merged 21 commits into
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feat/demo-hero-directed-cut
Aug 24, 2026
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Hero demo: directed 30fps camera on /secret#897
santhreal merged 21 commits into
mainfrom
feat/demo-hero-directed-cut

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@santhreal

@santhreal santhreal commented Aug 24, 2026

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What

Redo the landing-page hero take’s camera and cadence.

  • Capture the 2560×1440 terminal at the measured 30 fps delivery rate and publish at 1920×1080.
  • Drive a camera path over the real take: zoom in while /secret is entered, pan across the stored value, hold at 2× readable size, then ease back to the wide shot.
  • Keep the operator prompt to one line. The complete task remains in proof/prompts/demo-hd.md and is seeded as TASK.md.
  • Draw window chrome after capture so the compositor cannot starve the recorder.
  • Reject capture starvation with the MP4 motion measurement and reject WebP resampling or short-hold stutter with independent typical-frame, moving-average, and cadence-share checks.

Production-path proof

A non-publishing X11 rehearsal used google-antigravity/gemini-3.7-flash at low thinking and completed every guarded state: persistent goal, four-phase todo board, three subagents, integration edit, verified build, compiled simulator, protected signing, signed artifact, completed todo list, completed goal, and final presentation.

The recorder measured:

motion: 2251 unique frames over 134s = 16 fps of real change (floor 12)

The retained published-form WebP measured:

2058 frames, 81.93s, 25.1 fps average
typical frame: 33ms
moving average: 25.1 fps against 30.3 fps captured
capture-interval share: 85.5%

The prior 10% average-only bound misclassified 400 byte-identical frames coalesced during normal keyboard, spinner, and token pauses. The corrected paired bounds admit this measured take while regressions still reject the historical 14.2 fps distribution, an 80%×33ms/20%×167ms short-hold distribution, and an 83ms resample.

Scene guard

The scene driver had been changed so a byte-identical mark logged a notice instead of
abandoning the take, which turned a take that is not evidence into a green run. The guard
is fatal again, and the cause it was hiding is fixed with it: wait_for_screen returned 0
for a needle it never observed once the goal finished early, so the next shot captured
the previous mark's screen. It now returns a distinct status 2, which reaches
abandon_take through expect_screen, and its half-second poll counts against
ceiling * 2 so a ceiling in seconds is a real bound again rather than half of one
(measured 2010ms for a 2s ceiling, previously 1000ms). Two back-to-back identical
screen_has calls in approve_while_asked are gone.

bash scripts/test-sandbox/run.sh --rung=docker bun test \
  scripts/a-mark-cannot-capture-a-duplicate-frame.test.ts

Verification

python3 proof/zoom.py --self-check
bash scripts/test-sandbox/run.sh --rung=docker bun test \
  proof/a-published-clip-keeps-capture-cadence.test.ts \
  proof/a-capture-is-judged-on-motion.test.ts \
  proof/the-chrome-is-drawn-after-the-take.test.ts \
  scripts/verify-scene.test.ts \
  scripts/magick-tmpdir.test.ts
bun run check
bun run check:tools
mdbook build

… middle

The landing-page film is one capture path with a camera, not a fixed wide shot.
The scene writes zoom-in/zoom-out cues around the stored secret, the zoom stage
holds that line at 2× for two seconds, the typed prompt is one readable sentence
(the full contract is TASK.md), and the cut plays the build at 6× with a badge
then returns to real time for signing.
The previous cut zoomed a stored-secret still and published at 30 (then 14) fps.
The scene now types /secret in the composer, cues a 2× crop on that line, pans
right as from-env is entered, and eases out before the short TASK.md prompt.
Capture, cut, and cadence for demo-hd are 60 fps / 17 ms.

Kitty in the recorder image needs a machine-id and a session bus after Xvfb
or the window never appears. verify-scene counts type_visible as typed text.
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A hero take came out at 2560x1440, 60/1 CFR, 7415 frames, encoded without
dropping anything, and stuttered. Measured with mpdecimate it carried 385
unique frames: a flat 3.3 per second through typing, streaming and idle alike.

The cause is --blur-background in the picom chrome. A translucent window makes
the compositor re-blur everything behind it every frame, on the CPU through
xrender, across the whole 2304x1184 inset. Measured in the recorder image at
2560x1440, one identical payload, six seconds per arm:

  no compositor                     171 unique / 359 grabbed   28 fps
  opaque + blur                      89 unique / 337 grabbed   14 fps
  0.72 opacity, no blur              69 unique / 305 grabbed   11 fps
  0.72 opacity + blur (the default)  14 unique /  69 grabbed    2 fps

The middle column is the tell. With the blur on ffmpeg could grab 69 of 360
frames: the X server had nothing left to answer a screen capture with, so no
encoder setting and no render-loop change downstream could recover frames that
were never drawn. Re-measured unloaded, the same arms read 49 fps against 2.

Blur now stays off unless SCENE_CHROME_BLUR=1 asks for it, which belongs on a
still. Rounding, opacity and shadow are unchanged, so the treatment survives.

Every signal available at the time said the take was fine, which is the real
defect: the pipeline never measured whether the picture moved. proof/motion-gate.sh
counts unique frames per second and fails a take below a floor, so a stuttering
capture is loud instead of silent. The recorder runs it on every take.

The sandbox guest gains ffmpeg, without which the suite pinning the gate cannot
run at all.
The previous commit turned --blur-background off for costing 8 to 20 times the
frame rate, and read as though a visual feature had been given up for speed.
It had not been.

The backdrop is generated once, never moves, and is already blurred at 0x26 when
it is written, so what the runtime pass convolves on every frame is a constant
smooth gradient -- and a blur of a smooth gradient returns the same gradient.
Captured as a still with identical geometry and identical terminal contents, the
blurred and unblurred arms differ by an RMSE of 0.001 of 255: 0.00%.

The frost, the rounding, the shadow and the edge highlight are unaffected,
because they come from --active-opacity, --corner-radius and --shadow, none of
which is a blur.
Capture dropped from 60 to 30. Measured in the recorder image at 2560x1440
with the hero's own chrome, a payload repainting every cell of the 134x31
grid as fast as the terminal accepts it: 240 unique frames of 240 grabbed
idle, 223 of 240 with twelve cores busy. Every frame distinct at 30.
Capturing at 60 adds no motion the session ever had, doubles the encoder's
cores and the file, and writes a 60 fps header over slower content, which is
what made an earlier take read as smooth to ffprobe and stutter on screen.

The Wayland path had none of the guards the X path grew: it defaulted to 60,
forwarded neither the chrome nor the motion variables, and measured nothing.
It now runs the same gate. The verdict is taken after the artifacts are
copied out, and exits rather than returns, because an EXIT trap that only
returns leaves the run reporting the success it already had.
type_human paces the composer per character so the prompt arrives as typing
rather than as a paste. /yolo is confirmed rather than assumed: the dialog
takes a second Return. The signing key is typed as a literal throwaway
digest, so the frame shows the command a viewer would run.

wait_for_screen answers the permission dialogs a turn raises instead of
deadlocking on a needle the model cannot reach while halted, and gives up on
a goal that has already finished. The zoom stage is off for this scene: the
hero publishes the take whole.
# Conflicts:
#	docs/handbook/book/404.html
#	docs/handbook/book/acknowledgements.html
#	docs/handbook/book/appendix/glossary.html
#	docs/handbook/book/architecture/compaction.html
#	docs/handbook/book/architecture/config.html
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#	proof/docker/wlsession.sh
#	proof/docker/xsession.sh
@santhreal santhreal changed the title Hero demo: 60fps directed camera on /secret Hero demo: directed 30fps camera on /secret Aug 24, 2026
…ed-cut

# Conflicts:
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@santhreal
santhreal merged commit 4139f3e into main Aug 24, 2026
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